Roughness Control on specular material

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Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

Hi !

is there a way to control both refraction and reflection roughness separatly ?

I understand that it is the correct physical way to do it, but when working on an packshot or animation, i always find myself needing to set different value for the both, less realistic, but much nicer to the eyes !
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
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profbetis
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Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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Try using a scattering medium and using scattering as the refractive "roughness". Adding a Schlick node with a high value (0.5-0.9) will also help recreate the standard "roughness" look as opposed to a foggy look.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
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