Project - First Test

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dotcommer
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I really like your plants. Even in your first test. They look very realistic.
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Lewis
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Yeah great work on plants too.

BTW i forgot to aks how did you do stitches on those sofas ? Is it modeled (seems that way) or some extra cool texture/displacament map ?
Thanks
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wastzzz
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Amazing wooden table :o
What are you settings? Kernel, bounces? How did you light the scenes?
Keep up the good work.
M.
daniel.reutersward
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dotcommer wrote:I really like your plants. Even in your first test. They look very realistic.
Thank you very much!
Lewis wrote:Yeah great work on plants too.

BTW i forgot to aks how did you do stitches on those sofas ? Is it modeled (seems that way) or some extra cool texture/displacament map ?
Thanks
Thank you! The armchairs are from allcity3dmodels.com, really great quality! The stitches are modeled if I remember correctly.
wastzzz wrote:Amazing wooden table :o
What are you settings? Kernel, bounces? How did you light the scenes?
Keep up the good work.
M.
Thanks! The first scene is lit with an interior HDRI and the second scene is lit with an HDRI from Pete Guthrie.
Regarding the settings I used Path Tracing and the only thing I changed was Coherent Ratio from 0,0 to 0,4. I don´t have any settings for bounces?
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Lewis
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daniel.reutersward wrote:[
I don´t have any settings for bounces?
Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.
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Lewis
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daniel.reutersward
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Lewis wrote:Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.
Well...then I´ve learned something new today! The Diffuse depth was left at 4.
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Lewis
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daniel.reutersward wrote:
Lewis wrote:Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.
Well...then I´ve learned something new today! The Diffuse depth was left at 4.
My pleaseure, that's why we are here to learn something and share ;).

BTW i checked the WEB you mentioend and they have stunning furniture models. Granted it's all 3D scann of rela furniture and very dense/hi-poly but looks great and stitches are UV mapped/texture painted (at least on that FREE chair).
Thanks
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
daniel.reutersward
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Lewis wrote:
daniel.reutersward wrote:
Lewis wrote:Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.
Well...then I´ve learned something new today! The Diffuse depth was left at 4.
My pleaseure, that's why we are here to learn something and share ;).

BTW i checked the WEB you mentioend and they have stunning furniture models. Granted it's all 3D scann of rela furniture and very dense/hi-poly but looks great and stitches are UV mapped/texture painted (at least on that FREE chair).
Thanks
Absolutely, thanks!

Yes, their models are great! I really like the quality, since I think the higher the quality the better :) But yeah, it´s pretty high-poly stuff.
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Jolbertoquini
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Pretty nice work lovely details well done!
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daveyt
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excellent work, enjoyed looking at your posts in Corona, great to see you here keeping your standards high here also..
could you post some post production stuff if you have time.

daveyt
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