OctaneRender™ for Blender 2.23.2 - 8.6 Linux [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

The Linux version of OctaneRender™ for Blender plugin, 64-bit.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one..
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Fixed the animation rendering bug: rendering of sequence always stopped after the frame having meshes with degenerate polygons or singular matrices. (thanks to aLeXXtoR for report)
  • A lot of improvements of the scene translation speed for single frames and animation sequences. Especially may be noticeable for animation of the scenes having lot of unpacked image textures (packed are always slower).
  • Minor fixes and improvements...

Installation:
- Just run the installer to see its command line keys.;)
- If you need to run the OctaneServer - run it as daemon:

Code: Select all

# OctaneServer &

DOWNLOAD

Blender Octane Edition - v8.6 Linux (101.0MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125
mac3d
Licensed Customer
Posts: 105
Joined: Sun Jan 15, 2012 10:35 pm

Hello Jimstar, congratulations again for the work you do for the plugin on Blender ..
In the next release, you can enter the names of graphics cards? .. Even the Render priority is a fantastic tool .... Thanks
My Computer:i7 2,6ghz ram 8gb schede video nvidia 9600tso 512mb gtx560ti 1gb mainboard asus p6t se sistema operativo:Ubuntu 14.10 64 bit
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grimm
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Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Looks like displacement is broken in this version. It doesn't matter what values I use for height or offset, the displacement never happens. I exported an OBJ of the scene and tested it in standalone and it works great.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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grimm
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Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Never mind, I found the problem. :oops:
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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kibbycabbit
Licensed Customer
Posts: 76
Joined: Mon Oct 07, 2013 11:57 pm
Location: Vancouver BC Canada

grimm, please share with us what you did to fix it.

I'm trying to apply displacement. What's the proper node setup to apply a displacement to a (diffuse material) plane object?
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
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System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
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