Here's one, OR seems to want to take the whole 'leaves' .jpg into the render, whereas Daz somehow is able to set the non-leaf component's opacity of the image to 0.
None of the parameter sliders in leaves materials help reduce the 'green screen' opacity
Thoughts? Thx!
OcDS Setup v2.2 (last Beta)
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
OcDS doesn't convert Iray materials very well. So you need to set opacity maps manually.Notiusweb wrote:Here's one, OR seems to want to take the whole 'leaves' .jpg into the render, whereas Daz somehow is able to set the non-leaf component's opacity of the image to 0.
None of the parameter sliders in leaves materials help reduce the 'green screen' opacity
Thoughts? Thx!
Awesome!!!! Thank you so much!!!Post by bmosalt » Wed Jul 08, 2015 4:11 am
OcDS doesn't convert Iray materials very well. So you need to set opacity maps manually.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
- rogeraususa
- Posts: 3
- Joined: Mon Aug 25, 2014 1:23 am
This is an amazing update - thank you so very much!
I now feel like I can use the plugin again and that my investment in Octane Render is vindicated.
I know there are a few bugs, and I'm certain that they will be squashed in short order... looking forward to all of your successive updates!
I now feel like I can use the plugin again and that my investment in Octane Render is vindicated.
I know there are a few bugs, and I'm certain that they will be squashed in short order... looking forward to all of your successive updates!
Is it because of the plugin that DS keeps lagging???
I always need to keep the Octane viewport open en pause the render there, even when I have no intention of rendering... And the viewport has to actually be visible on the screen, I can't drag it off out of screen or have it in the background or the lagging starts again.
Are we gonna have to wait another 6 months for a fix?
I always need to keep the Octane viewport open en pause the render there, even when I have no intention of rendering... And the viewport has to actually be visible on the screen, I can't drag it off out of screen or have it in the background or the lagging starts again.
Are we gonna have to wait another 6 months for a fix?
DAZ Store: http://www.daz3d.com/elele
Renderosity Store: https://www.renderosity.com/mod/bcs/vendor/elele
Deviant Art Page: http://eleleoke.deviantart.com
Renderosity Store: https://www.renderosity.com/mod/bcs/vendor/elele
Deviant Art Page: http://eleleoke.deviantart.com
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
did we already report we can't export via ORBX properly? I confirmed its a new bug in the current beta 
I figured it out. the newest plugin forgets to warn you to start rendering in the OcDS viewport before you export. The 2.15 version of the software gives you a warning. so I learned from that and now 2.2 is exporting fine.

I figured it out. the newest plugin forgets to warn you to start rendering in the OcDS viewport before you export. The 2.15 version of the software gives you a warning. so I learned from that and now 2.2 is exporting fine.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Feature Request: The ability to export a vaguely human readable Node Graph as ASCII, which can then be dumped to an internet forum. Someone else could then cut and past that ASCII into the NGE in order to see what was done.
Right now we're all trying to graphically replicate what we see in node graphs, and its not always obvious what various parameter settings are.
Right now we're all trying to graphically replicate what we see in node graphs, and its not always obvious what various parameter settings are.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Sorry about that sometimes we take things for granted that there are also new users. Familiarity breads contempt.larsmidnatt wrote:did we already report we can't export via ORBX properly? I confirmed its a new bug in the current beta
I figured it out. the newest plugin forgets to warn you to start rendering in the OcDS viewport before you export. The 2.15 version of the software gives you a warning. so I learned from that and now 2.2 is exporting fine.

Win 11 64GB | NVIDIA RTX3060 12GB
Major Bug. Stop the Press!
Avert your eyes if you are not keen on male gens. Sorry, but that's the issue.
I can't export renders with male gens. I'm using Redspec and all the latest with Genesis 2 Male. This is the stock Philip skin. (I have verified that this occurs with or without redspec, so dat ain't it.)
If I render with the plugin the hip texture on the gens comes out just fine. If I export this, the hip texture doesn't work, its like its grabbing the hip texture or something.

I can't export renders with male gens. I'm using Redspec and all the latest with Genesis 2 Male. This is the stock Philip skin. (I have verified that this occurs with or without redspec, so dat ain't it.)
If I render with the plugin the hip texture on the gens comes out just fine. If I export this, the hip texture doesn't work, its like its grabbing the hip texture or something.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
What format are you exporting in?
Try using either Collada (.dae) or Waveform (.obj) while including original texture maps and paths.
This usually works for me.
Try using either Collada (.dae) or Waveform (.obj) while including original texture maps and paths.
This usually works for me.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM