hehe, for the first go I've spent a day to tweak some lighting tests & submit entry (without having GearVR I didn't want to put more time). Now as I can test thigns out I'd like to play more & learn more about this new media. Honestly I'm thankful for OTOY for possibility to jump into all of this VR movement, 'cos if it wasn't Octane I wouldn't even consider this route..so let's try to have some fun & throw some goodness into 3rd round!dotcommer wrote:Yeah, same here. You'd think we'd be able to make more time to devote to something possibly worth 10k! hahahaglimpse wrote:
Yeah, slowly working on this & some more =) I'll start updating & enter into 3rd round (as latelly been too bussy).
Render the Metaverse - tomGlimps' WIP
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Let's get back on track with this WIP (haven't touched it for a while) - as round 3 has already begun, it's more or less last chance to jump in & have some fun with VR.
Yesterday while listening to Industry Workshops podcast - where Guys talked about constrains - I took OTOY's logo (just for fun), traced the shape & start playing with it making some sort of control room.
You don't see any walls or any details just yet, 'cos around there should be windows to VR, halodecs or such (not sure yet =) Minimalistic sculptural spaces will be furnished accordingly - only with essentials.
Here's is early sketch from rough premodeling I've dropped into Octane Render. Also added Evolution armchair designed by Ora Ito for Zanotta as it seems to fit the the style I'm looking for just perfectly!

more to come..
Yesterday while listening to Industry Workshops podcast - where Guys talked about constrains - I took OTOY's logo (just for fun), traced the shape & start playing with it making some sort of control room.
You don't see any walls or any details just yet, 'cos around there should be windows to VR, halodecs or such (not sure yet =) Minimalistic sculptural spaces will be furnished accordingly - only with essentials.
Here's is early sketch from rough premodeling I've dropped into Octane Render. Also added Evolution armchair designed by Ora Ito for Zanotta as it seems to fit the the style I'm looking for just perfectly!

more to come..
Fantastic Tom.
Looking forward...
Looking forward...
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
So neat, Tom. Elegant and clean.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Thanks, Guys.
Let's move forward. Here is a pair of new sculptural models (based on existing pieces).
Wing sink by LDVC designed for Falper & Vesel Bath tub by Splinter
(in real world a pair of those functional sculptures You could have for around 20k$ =)
fast, rough, sketchy premodeling & simple preview =)

Let's move forward. Here is a pair of new sculptural models (based on existing pieces).
Wing sink by LDVC designed for Falper & Vesel Bath tub by Splinter
(in real world a pair of those functional sculptures You could have for around 20k$ =)
fast, rough, sketchy premodeling & simple preview =)

two more models under the same stylistic direction chosen before
I believe there's little to no need introducing chairs (Panton Chair by Verner...Panton =)
Table is loosely based on piece caled Big Bend (by Jeff Miller for Cerruti Baleri)
- rough form, some details missing - just blocking some base shapes & rendering previews.

I believe there's little to no need introducing chairs (Panton Chair by Verner...Panton =)
Table is loosely based on piece caled Big Bend (by Jeff Miller for Cerruti Baleri)
- rough form, some details missing - just blocking some base shapes & rendering previews.

I feel like the bump on the table is good, but on the chairs its too big. What do you think?
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hehe =) I do agree! it was actually first time I've tested procedural texture =DDD so just thrown on these models to break flatness =) but Yeah if to show like 4k renders at great detail than this would clearly need more work - as mentioned that's simple preview =)dotcommer wrote:I feel like the bump on the table is good, but on the chairs its too big. What do you think?
Time's running out Glimps! Get that render submitted! hahaha I want to see what you end up making.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
- Rikk The Gaijin
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I am also waiting to see Tom's entry, c'mon man! 
