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BlessOd
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Posts: 50
Joined: Tue Jan 19, 2010 5:54 pm

radiance wrote:enable 'normals',
and set scale from 1.0 to 0.01

you're object is WAY too big :)

Radiance

thank you, works !
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car.jpg
Win 7 64 | Geforce GTX260 (216 core) | Quad 6600 (3.2GHz) | 4GB
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Sam
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Location: Geneva
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Yeah amazing

Can you show a JPEG file of the HDR you are using ?
Very good light !
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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BlessOd
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Posts: 50
Joined: Tue Jan 19, 2010 5:54 pm

Sam wrote:Yeah amazing

Can you show a JPEG file of the HDR you are using ?
Very good light !
certainly, jpg preview I do not have, that is PS opens
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balkon_sunset_02_wb_small.jpg
Win 7 64 | Geforce GTX260 (216 core) | Quad 6600 (3.2GHz) | 4GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

did you use it like that with octane ?
octane does'nt yet support spherical HDRI's...

you can download the free tool 'HDRShop' (google for it)
to convert chrome ball spherical HDR maps to latlong/panorama type HDRI maps that octane supports...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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BlessOd
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Posts: 50
Joined: Tue Jan 19, 2010 5:54 pm

radiance wrote: octane does'nt yet support spherical HDRI's...
thank you, I did not know.
radiance wrote: you can download the free tool 'HDRShop' (google for it)
to convert chrome ball spherical HDR maps to latlong/panorama type HDRI maps that octane supports...
OK, thank you :)

that is turned out
Attachments
hdr_latlong.jpg
Win 7 64 | Geforce GTX260 (216 core) | Quad 6600 (3.2GHz) | 4GB
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