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lebowitz
Licensed Customer
Posts: 2
Joined: Fri Jun 04, 2010 3:45 am

Model some cars and built this scene.. road is from dosch.
love the product. cant wait for area lights and such..

http://img145.imageshack.us/i/concpetview201.jpg/
http://img819.imageshack.us/f/concpetview101.jpg/

inserting pic isnt working :(
Attachments
Concpet_view2_01.jpg
Concpet_view1_01.jpg
Dual quad 3.0 extremes GTX 480 8 gigs ram. 40 mb hard disk space! WTF
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pckmark
Licensed Customer
Posts: 42
Joined: Sat Nov 07, 2009 11:50 am

Looks great!

Interesting angles. Have you considered putting it in another environment, or perhaps using an Image for the environment? I know that Hdri lighting feels like cheating, but it usually looks amazing on cars, especially without area lights.

Wish i could model like you :)

Best Wishes
Sidux X86_64 - 450 GTS "golden sample" - 4 GB Ram - Intel Core 2 Quad 2.33 GhZ - 1 TB Sata drive
sam75
Licensed Customer
Posts: 207
Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

I would use a higher FOV setting for the camera and some motion blur if possible (at least for the wheels), not very dynamic as it is now, you don't feel any speed.
Perhaps a bit dark too and the scale is too low ?
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
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pckmark
Licensed Customer
Posts: 42
Joined: Sat Nov 07, 2009 11:50 am

Wow great spotted. Definately looks like the scale is too low. Did you do the blur in post?
Sidux X86_64 - 450 GTS "golden sample" - 4 GB Ram - Intel Core 2 Quad 2.33 GhZ - 1 TB Sata drive
SurfingAlien
Licensed Customer
Posts: 355
Joined: Thu Jan 21, 2010 12:05 am
Location: Italy

yeah, great models and scene
I agree DoF (or post blur) makes them seem miniature toy cars, specially in the second image
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Yeap, it looks great, althou I have to agree, at first I thought it was an scalextric model.
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mlody47
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Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
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kubo wrote:Yeap, it looks great, althou I have to agree, at first I thought it was an scalextric model.
its not the dof :)

its becouse cars are too big , or the road its too narrow... something is wrong with the proportions / road-to-cars /
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lebowitz
Licensed Customer
Posts: 2
Joined: Fri Jun 04, 2010 3:45 am

yea its a combo of both..

thanks for the input gonna modify it later tonight..


could u imagine a api plugin of octane in maya.. omg INSANE!!!
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DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

Part of the issue is the size of the texture on the road and barriers.

I also think part of it is the scale of the scene ( I'm betting it's not correct, because I think the light would behave differently ).
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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