Postby giovanino » Mon Jun 29, 2015 1:12 am
don't see gloss on objects , what am I doing deferent
I'll take a shot at this...I think it's the 'Roughness' set to '0' (Between 'Specular' and 'Index of Refraction'), needs to be > 0. Slide Roughness > 0, then mess with Specular and Index of Refraction.
Post by Hydra » Sun Jun 28, 2015 10:52 pm
That Black Scalp Blotch is solved easily enough by changing/applying a displacement offset to the scalp. In this case you can just set to a 0 offset.
Not all materials seem to have this issue, and frankly I almost always set displacements to +x, and offset -.5x. So I'd make the same mistake by hand. You just need to figure out how the material works with your render.
The source of this glitching has to do with differences between how different rendering engines handle different materials. Octane doesn't handle intersecting planes, well, and some materials don't use the same numeric ranges for its maps, so there's no real automatic solution. (Maybe.. but I kinda doubt it.)
You are right, thanks! This method can hide the blotches, at the cost of modding the hair itself to a different shape and location. But, taking your idea and running with it, and incorporating Spectralis' suggestion of opacity on the skullcap, I adjusted not the 'Displacement', but the 'Height', which did not as overtly mod the shape of the hair, but rather minimized the blotching further. Then, I adjusted the Opacity on the 'Scalp' material, and also raised the Detail resolution to 8152 x 8152 for both the 'Over' and 'Under' materials on the Krayon hair for V7.
I was able to get the following results:

- V7 Krayon Hair 3Delight Material, OcDS, with Scalp Height & Opacity adjustments, along with raised Over and Under hair material detail of 8152 x 8152

- V7 Krayon Hair Iray Material, OcDS, with Scalp Opacity set to '0'... admittedly, wouldn't be the chosen method
And so, yeah, with the 3Delight material tinkering in OcDS you can, after a deal of time, get it to look decent. But look at this...straight through Daz's Iray, without any material tinkering:

- V7 Krayon Hair 3Delight Material, Daz Iray

- V7 Krayon Hair Iray Material, Daz Iray
With my Titan X by itself, the OcDS images at 500px rendered in ~30 seconds. For the Daz Iray images, it took ~3 1/2 minutes, BUT, the work needed to tweak the image in the first place in OcDS was by far greater than the rendering time in Daz Iray. Just a rant, and I know I'm preaching to the choir, but if Daz's Iray evolves and gets faster render power, for single images, the requirement for little tweaks and workarounds in OcDS becomes a more comparative hassle. Okay, yes, Octane will let me give V7 crazy purple hair in seconds, but I mean, for no thought put in, the Iray shader through Daz, at default, looks great...and even the 3Delight one, looks really good. I could know nothing about rendering parameters, hit a button, and get those 2 images...I am happy we have that, but I want OcDS to do that too!...
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