For those not actually familiar with DAZ3D:
A new generation of base human 3d figures called Genesis 3 was released on June 23th 2015.
Traditionally the first character with its own UV set is called Victoria.
Victoria 7 is now the seventh version of the popular 3d figure.
compare:
http://www.daz3d.com/genesis-3
New material zones:
The biggest change to the Genesis 2 generation is the new UV map layout of Genesis 3.
To find out what has changed for me it worked out best to first have a look at the Genesis 3 Female Starter Essentials.
Since all the materials of G3F seem to be based on 3Delight shaders and not Iray the autoconversion with OcDS happened without any issues:
The autoconverted G3F gives a good first impression which surface zones may be found on the same maps and how many different materials can be found in OcDS after autoconversion.
- Torso
- Arms
- Fingernails (same map as Arms but different settings)
- Legs
- Toenails (same map as Legs but different settings)
- Ears, Face
- Eyesocket (uses the same map as Ears, Face)
- Lips (uses the same map as Ears, Face)
- Eyelashes (used with only a transparency map)
- Eye Moisture (used with a reflection map in G3F Starter Essentials, Moisture Map with V7)
- Irises
- Sclera (same map as Irises but different settings)
- Cornea
- Mouth
- Teeth (same map as Mouth but different settings)
To summarize:
In the Genesis 3 Generation Arms and Legs are now split to separate maps. This means the former limbs map of Genesis 2 is now split up.
With Genesis 3 the ears are now part of the face map (again).
The Eyesocket surface zone seems to consist of the former tear surface zone and a new eye socket back wall.
A closer look at the eyes:
In the Genesis 2 Generation the eye surface zone offered a huge improvement over the original Genesis generation.
Let's have a closer look how the eyes now work with Genesis 3.
Cornea:
By default the Cornea loades with Opacity set at zero.
It seems the Cornea is once again just a surface.
Nevertheless the way volumes work in Octane this means if we apply the live DB material "clear cornea" to the Cornea surface zone a volume is created with the Irises as inner border.
Eyesocket:
The most interesting addition is the Eyesocket.
Not really sure what the original intention is.
Did anyone find a forum post about it allready?
The eyesocket is smaller as the eye shape created by the Sclera.
Further experiments:
In theory for OctaneRender that now could mean that a volume is created between Irises (front), Eyesocket (back) and Sclera (side).
It would be interesting to observe what happens if we transform the Irises or the Sclera to a spherical material.
EyeMoisture:
The EyeMoisture seems to be similar as the former Eyereflection surface.
The surface seems to cover the whole Eye and seems to be in front of the Cornea and the Sclera.
Further Experiments:
It seems the EyeMoisture surface can be hidden in OctaneRender because no volumes seem to be created between the EyeMoisture surface (front) and the Cornea (front) and the EyeMoisture surface (side) and the Sclera (side).
Vicoria 7 uses a MoistureMap. I will test later how that could be put to some use in OctaneRender.
For renders that do not want to achieve photorealism the EyeMoisture surface can certainly be used for reflection maps.
- - -
Problems with Iray shader autoconversion:
Some first feedback about working with Victoria 7 Iray Version autoconverted with OcDS.
It was to be expected that OcDS is not able to convert all specific Iray shader bricks.
Maybe in later OcDs versions it may be possible to provide updated autoconversion options based on the most common Iray shader setups?
It seems at least for now with the 3Delight material version better autoconversion results can be achieved with OcDS.
Lets hope that DAZ3D will keep providing 3Delight versions of the material setups for some time.
It also seems not all DAZ3D artists are using the same system for their shader setups.
Therefore I guess with each DAZ3D artist there are different steps needed to correct some issues after autoconversion.
Examples:
- The EyeMoisture surface will load at full opacity. Set it to zero to make the underlying eye materials visible.
- Victoria 7 Iray Version.
The diffuse map in the "Base Color" node was not included in the "random" mix material that was created.
Nevertheless the maps show up in the map overview list "by object" created by OcDS so you can add it manually.
- Eyelashes
For two different characters the transparency map of the Eyelashes was not added in the autoconverted OcDS material.
Nevertheless the map shows up in the map overview list "by object" created by OcDS so you can add it manually.
Workaround to quickly find any maps the OcDS plugin detected:
It seems when the OcDS autoconverts either the 3Delight or the Iray shader setup a list of all available maps is created for each object.
It seems even if the 3Delight or Iray shader setup may not be fully supported all found maps are still listed even if they were not added in the OcDS Node Graph layout.
- - -
I may update later with other observations...
Feel free to add whatever you figured out so far as well!!!
- - -
Genesis 3 Female / Victoria 7 in OcDS - First impressions
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
- linvanchene
- Posts: 783
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FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
I find if there is a 3Delight and iRay option, the 3Delight is less work to get up and running without hunting down textures. with the iRay materials diffuse did not convert, but with 3Delight they did. I dont use most of the other textures....just bump or normals and opacity so that may be a factor. People using specular or sub surface textures may think differently.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Since Iray material setups are still different to the ones found in Octane, try to always apply 3Delight materials before converting to Octane.
The plug-in certainly will need an update as to how material structures are converted - particularly if they were Iray presets.
The plug-in certainly will need an update as to how material structures are converted - particularly if they were Iray presets.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
How did you get the cornea to show up?
With me Octane doesn't respond at all to any changes to the cornea material, no matter what shader I apply to it.
With me Octane doesn't respond at all to any changes to the cornea material, no matter what shader I apply to it.
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- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Make sure the Cornea is not filtered out of the material options. by default it is one material that is ignored. Also eyebrow is ignored for exampl.e (v4 generation) Can be found on first tab, preferences>surfaces material filter,Elele wrote:How did you get the cornea to show up?
With me Octane doesn't respond at all to any changes to the cornea material, no matter what shader I apply to it.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Ah, never noticed that before
Thanks!

Thanks!

DAZ Store: http://www.daz3d.com/elele
Renderosity Store: https://www.renderosity.com/mod/bcs/vendor/elele
Deviant Art Page: http://eleleoke.deviantart.com
Renderosity Store: https://www.renderosity.com/mod/bcs/vendor/elele
Deviant Art Page: http://eleleoke.deviantart.com