SubPolygonDisplacement (SubDivisionSurface)
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Will come the feature of Subdivision Displacement in future ?
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
hi, this is very difficult to implement in a raytracer and due to the complexity involved to adapt it to a gpu raytracer i don't think any gpu based unbiased raytracer will support it propperly. we're hoping to implement this in the near future, but a pre-computed solution is planned for the near future (probably 2.3, catmull-clark subdivs and displacement, precomputed to triangle after loading from scenefile.)
Radiance
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
is there no way to use the tessellation engine witch comes with new graphics cards ?
http://ixbtlabs.com/articles3/video/gf100-2-p11.html
http://ixbtlabs.com/articles3/video/gf100-2-p11.html
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
No, as this is a built in feature for a fixed function pipeline, eg DirectX and OpenGL,JackMcRip wrote:is there no way to use the tessellation engine witch comes with new graphics cards ?
http://ixbtlabs.com/articles3/video/gf100-2-p11.html
and works with a zbuffer renderer like these cards do in hardware.
the tesselation engine is not available via cuda and is not easily implemented in a raytracer.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
