Well said both Jimstar and Phil_RA
I hate to continue the talk instead of bug reporting that because I have a huge time demanding job at hand and couldnt lay my hands on the new update as much. Once I'm done with the job I'll jump in work with the 2.0. Then I'll be able to report. I'm writing these words while waiting for the renders finish

with 1.9

)
As far as I can see the main problem with people hesitating about the refactoring is,
People think Why on earth this, all of a sudden compatibility drop arises. Why do we have to loose our previous assets.
We were fine with 1.9 says the conservatives and the liberals tend to keep open minded to the future updates.
Jim explained more detailed in his last post. But I see the problem as a bit lack of PR here.
I have no intention to put Devs under any pressure. It is not their job to persuade people how the plugin should evolve.
The ongoing plugin had its 3ds max nativity problems from the start. Few of us mentioned this for literally years.
Now it's about come to a point where less features to be implemented. With v3 in the horizon, I say It is the perfect time to refactor it.
Yes, it's sad to loose backwards scene support. But we should get over with it and move on. You hold on to the 1.9 when you need it.
For me the one and only problem is that, there is no carrot here to sell and that would help some users to believe and understand that this move is the right way to go.
I believe there is a lot to be done in terms of plugin features apart from the standalone's plugin version adaptations.
A roadmap and a possible features list would be just awesome to see. The potential of this new refactoring might then sound clear to those who are understandably against at the first encounter.
And I quote
Phil_RA wrote:Thanks for the hard work Jim

But mind you Jim. Once you get the new code stable enough, we'll demand more and more.
Cheers,