Eyelash Problem
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- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
I'm finding that when I load certain figures OcDS converts the eyelashes into a solid black object. All the other materials are convert fine except the eyelashes. I've tried reloading the eyelash material but the problem persists. Is there a way to fix this?
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
That the eyelashes autoconvert as solid black is correct.
The only problem which we've seen ourselves with some characters (G3 / V7 for example) is that the transparency map in the "opacity" channel doesn't load correctly.
You need to manually plug it in there yourselves should it not load.
You can usually find it in the same folder the diffuse textures are sitting it.
The only problem which we've seen ourselves with some characters (G3 / V7 for example) is that the transparency map in the "opacity" channel doesn't load correctly.
You need to manually plug it in there yourselves should it not load.
You can usually find it in the same folder the diffuse textures are sitting it.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Frequently, right -clicking the eyelash material on the right and telling OcDS to create a new auto material will also work to correct it. As will right-clicking the eyelashes material in the Octane materials list on the left, and telling it to pull all active maps. Unsure why this works when the standard auto-convert fails, but I presume it's because something gets confused while it's processing all of the materials at once or something (although I have yet to trigger this particular issue selecting all materials on the left and pulling active maps, indicating it's likely somewhere in the node conversion to the mixes and glossies OcDS loves so much, which this skips, only adding in missing/different/updated maps).
Ironically, I happen to like most of the choices for conversions, or they get overridden immediately anyway by my own custom ones, but those are two quick fixes that almost always work for me. Only exception is for diffuse/bump/normal mats if they never got picked up in the first place, for me, they never will, but may or may not pick up as long as I have manually assigned them once, but that's in a custom templated mat, which may be the cause of that problem. Go figure. This template loves breaking OcDS, probably half of why I refuse to get rid of it. That's nothing to do with your issue though, just me rambling.
Ironically, I happen to like most of the choices for conversions, or they get overridden immediately anyway by my own custom ones, but those are two quick fixes that almost always work for me. Only exception is for diffuse/bump/normal mats if they never got picked up in the first place, for me, they never will, but may or may not pick up as long as I have manually assigned them once, but that's in a custom templated mat, which may be the cause of that problem. Go figure. This template loves breaking OcDS, probably half of why I refuse to get rid of it. That's nothing to do with your issue though, just me rambling.
| Intel i7-5960x @ 3.8 GHz| ASUS X99-E WS | 64 GB G.Skill DDR4 2400 Ram | 4x EVGA GTX 980 Ti | Win10 Professional x64 | Watercooled
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Ok, thanks for your help. I've managed to get it working now.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.