Render the Metaverse - tomGlimps' WIP

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glimpse
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As far as I understand we don't need to have WIP thread to enter the “Render the Metaverse” competition,
but it will be usefull for me - just to make a commitment & get some proper feadback!
(especially considering the fact I don't know too much 'bout VR yet =)

So, my entry will be based on Sculptural Architecture (moodboard)
don't have a particular outcome in mind just yet, but I'll figure out as I go =)
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dotcommer
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Really looking forward to seeing what you make. I'll also be making something for this. I think i'll start a WIP as well. Good luck!
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glimpse
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Dotcommer, Good Luck! =)..

Latelly been spining this "Render the Metaverse" in my head for a while. Already took direction with shapes & some thoughts 'bout scene arangement came along watching talks 'bout VR as a media (it's limitations, where it shines etc. - so much to learn).

Loosely started blocking some 3D shapes (for the scale in preLighting stage) like this L5 Bench by Marie Khouri (not sure if I'm going to use it so it's kind of sketchy for now).

Image

One thing I know for sure - final scene will be short of colors.. - white/grey with some subtle textures (mainly to pick lighting well). Something like Outpost 23 from Unreal Tournament is a great piece of inspiration.

As I've started to talk 'bout lighting, light will be taken from HDRi environments (geared for this contest lately) to keep render times managable & get that cozy effect (as You see, all of choosen skies are from early morning or late eve).
Last edited by glimpse on Mon May 18, 2015 9:25 am, edited 3 times in total.
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glimpse
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Rather than doing what I choose - in this case making props for this entry, I've turned & found an excuse to pick up one program I've dream of touching for a long time - Grasshopper (not exactly the program, more like an addon/plugin for Rhino) - short after I was watching tons of simple tuts 'bout it, luckily still trying not to get distracted too much, keeping already set direction for this contest.

Screenshot bellow is from some tests I've done. Octane Rendered preview piece was lit by one of HDRis mentioned before. Grasshopper script/tree needs some tweaks in order to be reused (wrapping different surface), but overall I love this way of modeling - that interactivity is something I can get used to =) the only thing is the amount of time required to dig into this at first..

Image
prehabitat
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glimpse wrote:Rather than doing what I choose - in this case making props for this entry, I've turned & found an excuse to pick up one program I've dream of touching for a long time - Grasshopper (not exactly the program, more like an addon/plugin for Rhino) - short after I was watching tons of simple tuts 'bout it, luckily still trying not to get distracted too much, keeping already set direction for this contest.

Screenshot bellow is from some tests I've done. Octane Rendered preview piece was lit by one of HDRis mentioned before. Grasshopper script/tree needs some tweaks in order to be reused (wrapping different surface), but overall I love this way of modeling - that interactivity is something I can get used to =) the only thing is the amount of time required to dig into this at first..

Image
Great light (above in your concept shape study)
And great texturing and idea on this one... Kinda conjuring up concepts like maze, puzzle, trap, tunnel, matrix, etc...
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Wow that is very cool '.. I'd like to see that printed by a huge printer.....or in vr ;)
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Bendbox
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That is a really cool form Tom, love where it's going, hopefully you'll continue to develop it.

And glad to see your experimenting with Rhino/Grasshopper. Grasshopper is awesome.

A less complex set of tools you can also use for more architectural types of panel structures with Rhino are the Paneling Tools. No where near the capability of the Grasshopper plugin, but for simple jobs comprised of paneling type structures, the Panel Plugin saves a TON of time. For example, if you wanted to build a skyscraper, maybe fluid in form, but composed of window grids or something like that, the paneling tools will do it in a snap.
http://wiki.mcneel.com/labs/panelingtools
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dotcommer
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You still working on this Tom? I saw one submission from you in metaverse, but haven't heard anything new from you!
Download my free Octane resources!
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glimpse
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dotcommer wrote:You still working on this Tom? I saw one submission from you in metaverse, but haven't heard anything new from you!
Yeah, slowly working on this & some more =) I'll start updating & enter into 3rd round (as latelly been too bussy).

Made a test with that small flat in first round that is going to serve as a base for tutorial - more details comming!
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dotcommer
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glimpse wrote:
Yeah, slowly working on this & some more =) I'll start updating & enter into 3rd round (as latelly been too bussy).
Yeah, same here. You'd think we'd be able to make more time to devote to something possibly worth 10k! hahaha
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture

Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
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