OcDS Setup v2.2 (last Beta)

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

DrHemulen wrote:I think V7 looks pretty awesome. It seems that you can port everything apart from skins and body shapes. There's software that can bake textures between similar but not identical meshes so who knows with that...

I'm sure there'll be a huge market for expressions now, so people who don't want to spend too much time can get it to look good as well.
Shapes can be translated over fine. I've done a few myself already. Just like we did for G1 to G2, you can do it from G2 to G1.

Sadly the DS built in Map transfer tool can't handle textures for us any longer. In the past you could get V4 and newer generation textures onto G1/G2 using that solution.

I know there is a third party solution but not sure if it is up to the task as its not really about the meshes, its about the different layout and groupings of textures now. Would not be easy.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

I did no know you could transfer shapes, that's nice. With the maps, I'm sure there'll be a tool. In the end, you have to transform pixels from one coordinate system to another in a very well defined manner, pixel x always goes to position y.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

DrHemulen wrote:I did no know you could transfer shapes, that's nice. With the maps, I'm sure there'll be a tool. In the end, you have to transform pixels from one coordinate system to another in a very well defined manner, pixel x always goes to position y.
its a ton of work though...they materials are grouped differently, unlike V4-V5/V6 where the groups stayed the same, V7 is grouped in a new fashion. The people best able to do that are Daz, and it makes no financial sense for them to create a solution for that!

Others could, but from what I read prior tools had questionable results depending on the transfer :(

Shapes is just as easy as always fortunately. This is because G3F comes with the G2F clone in her morph collection! That bridge is all we need :) I got over 8 morphs for now. I could transfer them all over but I junked up my G2F fast with G1/V4 morphs that way and sometimes regretted it. Gonna work with G3F native morphs and a few handpicked ones I loved from legacy generations.


here is a work in progress. I still prefer to mix in Aiko, this time its Aiko 6 into the G3F shapes. The abnormally large eyes actually make it less uncanning for me personally. And makes for a pleasant not so realistic look. But I have a bad bias...

needs some material work. adding blemishes and some tone to the v7 skin. need to turn down some specularity..setting was from my toon render..WIP..
Attachments
marieah.png
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
linvanchene
Licensed Customer
Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

Was it allready reported that hitting the "Delete" key in the OcDS Node graph Editor to delete a node ends up deleting selected objects in the scene?

- - -

I guess I create a new thread about new material zones for G3F and V7 and Iray autoconversion issues in order not to go to far offtopic here...
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

linvanchene wrote:Was it allready reported that hitting the "Delete" key in the OcDS Node graph Editor to delete a node ends up deleting selected objects in the scene?

- - -

I guess I create a new thread about new material zones for G3F and V7 and Iray autoconversion issues in order not to go to far offtopic here...

this never worked for me in any version. I stopped trying long ago. I tried recently it failed. won't try using it again.

*chuckles* I got in trouble again at the daz forums for bringing up HD morphs again :)
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

We're also live now with our RedSpec TGX tailored MK2 skin shaders :)
Grab 'em while they're on introductory sale: http://render.otoy.com/forum/viewtopic.php?f=44&t=48251
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
User avatar
Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

It seems our good friend Genesis 3 Female is also one of the figures who turns toon upon conversion because of the normal maps.
Yep...She got 'Normy' blood in her...
No good dang Normys... Holding back our renders...

On another note, I too have tried using delete key on a node parameter integer only to have it delete the character from the scene. Then when I try to reload the geometry it comes in with just the mesh with all the textures missing. It doesn't do the materials conversion again. I can imagine a small mistake could be disastrous if working on a complex scene.
What redundancy safeguards has anyone found effective as you progress through the design of your scene on OcDS? (Ie, saving OcDS settings, saving ORBX file, etc.)
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

Notiusweb wrote:It seems our good friend Genesis 3 Female is also one of the figures who turns toon upon conversion because of the normal maps.
Yep...She got 'Normy' blood in her...
No good dang Normys... Holding back our renders...

On another note, I too have tried using delete key on a node parameter integer only to have it delete the character from the scene. Then when I try to reload the geometry it comes in with just the mesh with all the textures missing. It doesn't do the materials conversion again. I can imagine a small mistake could be disastrous if working on a complex scene.
What redundancy safeguards has anyone found effective as you progress through the design of your scene on OcDS? (Ie, saving OcDS settings, saving ORBX file, etc.)
Apply the 3Delight materials instead of the iRay materials and it works better.

I avoid using the delete key because of the issues you mention. It's a huge pain if something accidentally gets deleted.

Nowadays I save out their material presets to DUF format to quickly reapply if things go bad.

But also save early, often, and into different files. I usually build each character in their own file, then merge the completed characters into scenes.

I personally dont use ORBX, so I just use methods within Daz to keep my projects modular and repairable :)
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

larsmidnatt wrote:Shapes is just as easy as always fortunately. This is because G3F comes with the G2F clone in her morph collection!
I tried just using the transfer tool, and that worked amazingly well. Where do you find that GF2 morph? I guess it'll work better with that? I bought the pro bundle, but can't find it anywhere?
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

its probably hidden. so you have to turn on show hidden in the parameters options.

yeah i just paused a render to check. Hidden Genesis 2 Female morph. What I did was dial that in. Sent to hexagon, brought back and saved it as a regular moprh to use so I don't mess with the hidden one anymore.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Post Reply

Return to “DAZ Studio”