360° stereoscopic videos

A public forum for discussing and asking questions about OctaneVR.
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

How do we set the Alembic camera for the panoramic in Stand Alone?
We are using the Blender Plugin, but still have the 1.x version. Is this a case that I finally need to upgrade the plugin or is there a way to switch it in Octane 2.x?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
vdruts
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Joined: Wed Mar 30, 2016 8:51 pm
Location: Toronto
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Guys, what's the maximum resolution that you can render/playback on the Orbx GearVR player?

Thanks
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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vdruts wrote:Guys, what's the maximum resolution that you can render/playback on the Orbx GearVR player?

Thanks
16 K x 16 K per frame/cube face is the current GL texture limit on Gear VR (and the highest resolution the human eye can most likely see in a 90 degree FOV). According to Carmack, 1536x1536 per cube face (x12 for stereo cube maps) is exactly what s needed to cover every pixel on the Gear VR's 2560x1440 OLED screen. When 4K OLED VR screens comes out, we will need to go to a higher res. and will add a new preset in Octane to make it simple for artists to make this switch.
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