Maya export script for Octane [OLD / SUPERSEDED]

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bazuka
Licensed Customer
Posts: 259
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5min video preview of maya2octane exporter

http://vimeo.com/11653492
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
xtrm3d
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Location: santa monica
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Hi bazooka ,
Very cool of you to write this tool ... Really looking forward to it as I would love to use it on my mini iron man rendering
I assume that you only export object position when you export and no deformation Right :-( ?
( could not watch the video as I am seating in the dentist chair right now.... Ouch !!! :-)
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

10x ;)

u wont have any probl with teethes when u get them all out :D, kidding

yes, ur right, no deformations but :) like i wrote ill upload the workflow for animated scene ;) (animation rendering) few basic steps how to etc...

ull be able to export anything (i mean mesh deformations, move, rotate, scale, blendshapes, etc..., if thats what u want to ask)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
Contact:

dude you are a true treasure to any cg comunity that you join ...
i remember all the vray for maya material translation you did a while back on the vray for maya beta forum

deformation ? yooupiiii !!
but i guess the deformation would not have any motion blur ?
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

;)
im still there (vray forum) more shaders will come soon, just to finish exporter ;)

there is a motion blur on camera (whole scene, that is), so im not sure how will that works in octane render, maybe we could ask radiance

im preparing some simple scene for render so i could check all features in exporter and motion blur too ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

bazuka wrote:5min video preview of maya2octane exporter

http://vimeo.com/11653492
Nice...
I see that you zoom in with the focal depth. Is that correct?
When yes, the focal depth is the same as the field of view.

I my eyes, the focal depth is the distance, where the camera focus.
eg. you have a cube in the middle as a camera target and a sphere far away.
With the focal depth option, you can focus on the sphere, without changing the camera position and target.
In Octane, it should be the little AF button with the pipet.

The focal depth are not supported in the version we have, so much i know...

The zoom youre make, should be the --fov option and comes from the camera

Hope i´m right.

Greetings
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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radiance
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only camera motion blur for now...

we still need to make the focal depth an actual cameranode parameter and rehook it up to the command line flag...


Radiance
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sherjil
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wow .. thats nice .. where can i download this GUI based exporter ?
Home Workstation = Mac Pro 2009 = dual 2.26 Quad-Core Xeon, 6GB Ram, NVIDIA GeForce GT 120
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radiance
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sherjil wrote:wow .. thats nice .. where can i download this GUI based exporter ?
the willl only be available later on for demo users, not right now as were still building and alligning all plugins, then documenting them for demo users.

Radiance
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sherjil
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radiance wrote: the willl only be available later on for demo users, not right now as were still building and alligning all plugins, then documenting them for demo users.

Radiance
hmm .. ok .. i spend many hours searching for them .. better if you mention that on download page .. just an advice
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