What about the Photoshop plugin?
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When Octane 3 was announced, it was said that a Photoshop plugin would follow. When is it supposed to be released? What will it be able to do? Will I be able to raytrace my 3D work within Photoshop CC using the Octane plugin? Is there a beta version already?
- itsallgoode9
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I don't know the actual functionality of the photoshop plugin but Maxwell render has one and it just basically enables Photoshop to open up their proprietary file format and have all the lighting and render layers correctly named and assembled. I would guess the plugin would be something more along that line rather than integrating any type of octane render functionality inside of maya. who knows though!
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Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- Joshuaowew
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It is in active development. There are two goals:
1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system
1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system
- prehabitat
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Is it possible to code complex plugins for cs6 these days?
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Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
I´m not sure, wether I understand this. Is it possible to GPU-raytrace a 3D scene, which was made in Photoshop, within Photoshop itself with the plugin?Goldorak wrote:It is in active development. There are two goals:
1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system
Yes, imagine a 3D PS layer being rendered by Octane rather than GL/software raytracer.Steven13 wrote:I´m not sure, wether I understand this. Is it possible to GPU-raytrace a 3D scene, which was made in Photoshop, within Photoshop itself with the plugin?Goldorak wrote:It is in active development. There are two goals:
1) Enable Octane lighting layers to be loaded and blended properly in PS (multi-layer EXR won't necessarily solve this as-is)
2) Support the full Octane 3 features/ORBX assets within Adobe PS's 3D layering and authoring system
3 more question:
- Will the GPU raytracer work directly in Photoshop`s image display or in an external window?
- Let`s assume the 3D layer has some transparency. Will I be able to see underlaying layers like I usually can in Photoshop?
- When will there be a beta or final product?
- Will the GPU raytracer work directly in Photoshop`s image display or in an external window?
- Let`s assume the 3D layer has some transparency. Will I be able to see underlaying layers like I usually can in Photoshop?
- When will there be a beta or final product?