Animation render skipping frames?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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heavypoly
Licensed Customer
Posts: 49
Joined: Mon Mar 10, 2014 10:11 pm

Hi all, I've got a scene from frame -240 to -000 and when I render that out, I get -240 to -38...missing -001 to -038.

I tried changing my scene time range and current time range to -038 to -001 which renders those frames, but offset in time a bit, so it jumps/skips in that area. Anyone run into this problem or have any ideas?

This also happened with another camera in the scene, skipping the last 38 frames

Could this be a memory limit on my gpu?

Thanks,
Vaughan
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Hi Vaughan

I just run a -240 to 0 animation, and the same thing happened to me! I will need to investigate the cause in more detail.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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face_off
Octane Plugin Developer
Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Vaughan, the animation is terminating early because Modo is reporting the animation timeline is at 0 (when it is actually at -38). So this looks like a Modo bug. The easy workaround is to not use negative times in the timeline. However I will also see if there is a coding workaround.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
Octane Plugin Developer
Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Vaughan - this is a Modo bug.

Go to frame -31, and enter "time.step frame next" - see it skips 2 frames!

I will report this to TF as a bug. In the meantime, you will need to animation with positive frame numbers.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
heavypoly
Licensed Customer
Posts: 49
Joined: Mon Mar 10, 2014 10:11 pm

face_off wrote:Hi Vaughan - this is a Modo bug.

Go to frame -31, and enter "time.step frame next" - see it skips 2 frames!

I will report this to TF as a bug. In the meantime, you will need to animation with positive frame numbers.

Paul

Got it, thanks. So weird!
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