Error with local DB

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

I made a texture in the standalone and saved it to the local db. I then imported it into modo with the command , and everything is fine. But when I render I get an error. So I check the log and it says this

Started logging on 17.06.15 15:22:29

OctaneRender 2.23.2 (2230002)

Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\woodDiffuse.tga:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\WoodRoughness.tga:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\woodbump2.tga:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\woodDiffuse.tga:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\WoodRoughness.tga:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\woodbump2.tga:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\Bitmap2Material_3_Base_Color.jpg:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\Bitmap2Material_3_Roughness.jpg:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\Bitmap2Material_3_Bump.jpg:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\Bitmap2Material_3_Base_Color.jpg:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\Bitmap2Material_3_Roughness.jpg:rgba'.
Could not load 'C:\Users\TitanBlack\Desktop\3D\LIVEDB\Bitmap2Material_3_Bump.jpg:rgba'.

As you can see I tried with TGA and JPEG. It is just putting that :rgba at the end and I think that is what is screwing it up. I could be wrong though I'm sure.

Thanks
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

You can ignore the :rgba at the end of the message. If the material has been saved as ORBX in your localDb, when you octane.importLocalDb, the filename in the Schematic RGB Image node should be something like "liveDb:assets\Leaf_06.png" - since the plugin unpacks the assets from the ORBX and saved them in the folder specified as your LiveDb Texturemap Folder (in Preferences->Octane). I that the case for you?

Also, make sure you are using version 2.23.2.76 or later, since I put through a small fix related to the above in that release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Update must have fixed it. I got the latest plugin and did the same thing and now it works.

I was a little hesitant about upgrading my plugin when 901 came out. Didn't want it to screw anything up even though I know 701 and 801 have a separate plugin.

Thanks Paul.
Win 10, Threadripper Pro, Dual 3090s
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