Gold behind Glass in DL-AO

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
knot515
Licensed Customer
Posts: 13
Joined: Tue Jun 18, 2013 10:08 am

hi,
i'm doing a project of a building interior that has some gold surfaces. Sometimes these are located behind a glass. Here's my problem: i'm rendering in DL ambient occlusion lighting in order to have short rendering times (i'm doing some stills and a 3 minutes animation video), when the gold material is behind a glass it just appear black. Fake shadows in the specular material is checked. I tried some workaround but they were not convincing. The main problem, imho, it's that to get the "gold effect" you have to set up a glossy material with black diffuse and yellow/orange specular so when this thing it's behind a glass it just shows the diffuse color.

that's some pics:

gold with no glass
ni vetro.png
gold with glass
con vetro.png
gold material
gm.JPG
glass
vm.JPG
someone knows some tweak to solve this?

thank you
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi,
try to slightly increase the glossy and specular depth in the kernel settings until you find the correct behavior ;)
ciao beppe
Post Reply

Return to “General Discussion”