Faces Show on Render

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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myklgrant
Licensed Customer
Posts: 17
Joined: Fri Mar 19, 2010 9:00 pm

Hello,

This an "out-of-the-box" quick render of Victoria 6HD. I just loaded the model and a camera, set materials and opened the Octane window. The only change I made was setting the sun to my location and time and changing to the Path-Tracing Renderer- every other setting was left as is. I hit Final Render and waited for it to complete.
I do not understand what is going on here. The image is overexposed, you can see the underlying model's faces at the shadow line and there is a darkening of the material towards the back of the head. And the shadow themselves seem somehow incorrect. Overall the render is awful. I know I can fix it with adjustments but still...
This did not occur until the recent update. Before I could just open the Octane window and it would look at least look OK.
Any explanations, suggestions would be appreciated.

Michael Grant
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Victoria Test.jpg
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itou31
Licensed Customer
Posts: 377
Joined: Tue Jan 22, 2013 8:43 am

A discussion has started here :
http://render.otoy.com/forum/viewtopic. ... 50#p238724

You will find if it's a bug or not...
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myklgrant
Licensed Customer
Posts: 17
Joined: Fri Mar 19, 2010 9:00 pm

Thanks,
I looked around for something already posted but not enough I guess

Michael Grant
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

The 'amount' setting in the materials section causes this problem. Turn all the material amounts to 1 and this will fix it. We're waiting for feedback from t_3 about returning to the old material conversion system or more info about how to adjust this conversion correctly. Not sure why the closed beta missed this issue or didn't think it might cause confusion?
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

Spectralis wrote:Not sure why the closed beta missed this issue or didn't think it might cause confusion?
larsmidnatt wrote: Its new to this version of the plugin. so we are doing correct by bringing it up now. :)
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