Interior render - 360 degree

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

Hello guys
I make 360* interior view , and i need render in high resolution.
and I need your help
haw any suggestions for better results?
problem whit noise and long render time ;)

below pictures with explanation
IR_1.png
IR_2.png
IR_3.png
Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

scene with 145 lights ;)
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

145 lights is madness !!!

- avoid small lights
- use Pathtracing
- set caustic blur to 1
- GI clamp to 10

try again and let us know about your render times !
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Octane hasn't adaptive light sampling.
You have to manually tweak the number of sampling for each light.
Don't use sun+HDR mix
Don't use ies lights except as texture.
Use specular material with fake shadows when possible.
Set GI clamp to 1
Set adaptive sampling to 0,3
Coherent ratio to 0,3
If you create tiny lights increase the samples number.
If you have enough vram disable movable proxies.
Use distributed render if you have more than 4 gpus
Don't use full white or full black materials
Don't use diffuse materials.

that's all.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Maciej
Licensed Customer
Posts: 11
Joined: Fri Dec 26, 2014 7:04 pm

thanks for the very useful advice


when I'm done, I show the End result
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