Bellflower in Flight

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gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Haven't really rendered this ship in a proper scene before, so wanted to give it a go. I'm quite happy with the result.
Bellflower in the Clouds.jpg
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
twinchad
Posts: 4
Joined: Mon Jan 13, 2014 5:41 pm

Has a nice firefly feel to it i like.
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

And another....
bell over sea.jpg
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Really nice Gord. Lots of good stuff here... However, three little things jump out at me: [1] Your AO needs to be taken down some. At least 25%. [2] Edge wear is too hard and too uniform throughout. Tweak your settings in dDo some so that paint is not always worn away at panel edges and at such similar thicknesses. [3] The bottom front section looks somewhat like bathroom tiles...

Are you still using nDo/dDo, or have you jumped ship (pun intended) to Substance as well?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

:) cheers mate. None of that is going to happen.

All of the textures are from hand painted (years ago) images. Not using DDO on this.

All I'm doing is seeing how good I can get the existing textures to look if I create Octane shaders. I am however, starting again as I think I have a lot of work to do on spec/roughness and falloff.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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