OcDS Setup v2.2 (last Beta)

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Pschelfh
Licensed Customer
Posts: 32
Joined: Thu Jul 03, 2014 11:55 am

birdovous wrote:Finally got to installing the DAZ 4.8 and the OcDS v2.2.

All seems to work relatively well except for one odd message that just keeps popping up in the System/Messages part of the plugin while rendering (screenshot attached). I have never seen this message in past. Truth is, that in past I was using a GTX Titan and a GTX 780 Ti while now I replaced them by two GTX Titan X cards. Nvidia driver version is 353.06.

I tried to google the message and search the forums in here but I did not find any clues.

Any ideas?
I also have 2 GPU's and did quite some research before installing them.

I think this means that your cards are getting too hot. When this happens, they automatically clock down to prevent damage.
To have them operating at their full clock speed you'll have to provide better ventilation.
Mostly you can get away with running the GPU's ventilators at higher speed, some software to adjust the default speed should be included with your cards (eg. MSI has Afterburner).
On most cards, initial ventilation speed is quite low to prevent noise.

Peter.
Hubby72
Licensed Customer
Posts: 94
Joined: Wed Jul 16, 2014 9:19 am

Am i the only one having lots of material issues with the new version ?

If so i would like to find out why ?

I tried some basic figures and just "hit the render button" and most of my figures do look very strange.
What i did was just set a camera up . Load a figure and render with all default settings like it is.

This does not come up when i load a character which i already have as subset where the mats definitions where done in Beta 4 version.
But when i delete materials and reload it via the Materials-Missing button vor example then it also broken.

Any Ideas or Help ?

Here are some examples :

Kori (Gen2 Fem) and Michael 5
Attachments
Kori . looks a bit like a cartoon render.
Kori . looks a bit like a cartoon render.
Michael 5 _ look the shadows in the face. Stairs all over.
Michael 5 _ look the shadows in the face. Stairs all over.
Michael 5 strange shadow traingles on the body
Michael 5 strange shadow traingles on the body
Win 10 x64 | Zotac Geforce GTX780 6GB, Gigabyte GeForce GTX 960 | Intel Core i7 3770 | 32GB Corsair DDR3-1600 | PNY 480 GB SSD |
My Blog : http://www.subwaytotatooine.de/
My DA : http://hubby72.deviantart.com/
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DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

The smooth modifier is off in the last couple of examples, I ran into that with the old beta as well.
I also had the weird seams you have in the first images, but never found an explanation.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Pschelfh wrote:
birdovous wrote:Finally got to installing the DAZ 4.8 and the OcDS v2.2.

All seems to work relatively well except for one odd message that just keeps popping up in the System/Messages part of the plugin while rendering (screenshot attached). I have never seen this message in past. Truth is, that in past I was using a GTX Titan and a GTX 780 Ti while now I replaced them by two GTX Titan X cards. Nvidia driver version is 353.06.

I tried to google the message and search the forums in here but I did not find any clues.

Any ideas?
I also have 2 GPU's and did quite some research before installing them.

I think this means that your cards are getting too hot. When this happens, they automatically clock down to prevent damage.
To have them operating at their full clock speed you'll have to provide better ventilation.
Mostly you can get away with running the GPU's ventilators at higher speed, some software to adjust the default speed should be included with your cards (eg. MSI has Afterburner).
On most cards, initial ventilation speed is quite low to prevent noise.

Peter.
I just had a flurry of these - a handy message, but not one after the other, continually! Also, I was not using OcDS at the time - but at least I WAS using the GPUs with Iray ;)
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Hubby72 wrote:Am i the only one having lots of material issues with the new version ?

If so i would like to find out why ?

I tried some basic figures and just "hit the render button" and most of my figures do look very strange.
What i did was just set a camera up . Load a figure and render with all default settings like it is.

This does not come up when i load a character which i already have as subset where the mats definitions where done in Beta 4 version.
But when i delete materials and reload it via the Materials-Missing button vor example then it also broken.

Any Ideas or Help ?

Here are some examples :

Kori (Gen2 Fem) and Michael 5
I had the same problem. You need to check that the material 'amount' is set to 1 and not lower. Once I did this everything was fine. Not sure why OcDS is importing materials at 0.85% amount.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Hubby72
Licensed Customer
Posts: 94
Joined: Wed Jul 16, 2014 9:19 am

Thanks to you two.

The Amount Switch was the problem. Never moved this switch ever before :) So i did not looked at this.
Win 10 x64 | Zotac Geforce GTX780 6GB, Gigabyte GeForce GTX 960 | Intel Core i7 3770 | 32GB Corsair DDR3-1600 | PNY 480 GB SSD |
My Blog : http://www.subwaytotatooine.de/
My DA : http://hubby72.deviantart.com/
Raytrace
Licensed Customer
Posts: 7
Joined: Wed Aug 08, 2012 8:45 am

Hubby72 wrote:Thanks to you two.

The Amount Switch was the problem. Never moved this switch ever before :) So i did not looked at this.
Hi, thanks for the info with Material Amount. But where do i find this switch?
Hubby72
Licensed Customer
Posts: 94
Joined: Wed Jul 16, 2014 9:19 am

Select the Material for example in viewport by rightclick and select* or open * in NGE.
The Amount switch is the first switch on top of each material first and second material.
Win 10 x64 | Zotac Geforce GTX780 6GB, Gigabyte GeForce GTX 960 | Intel Core i7 3770 | 32GB Corsair DDR3-1600 | PNY 480 GB SSD |
My Blog : http://www.subwaytotatooine.de/
My DA : http://hubby72.deviantart.com/
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

reason you guys never saw this before is because in the past it only made basic materials during conversion. Now it tries to make mix materials.

At least it never made mix materials for me in the past ever. Now it tries to do displacement and mix glossy with diffuse.
Win10 x64
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2080S 8GB
DS 4.15 OcDS Prime ^_^
Hubby72
Licensed Customer
Posts: 94
Joined: Wed Jul 16, 2014 9:19 am

That is true.
Before it mostly loaded just the diffuse and you could manually add second mats and bump/displacement and so on.
That is why i often uses to switch from diffuse material to mix material because then you got all the needed switches. But now the plugin through away the diffuse material when you do this.
For me it is no issue to start from one point and add things on my own.
It is only an issue when it tries to do something automatically and it does not work correctly then it is trail and error to fix it.

The amount value was always 1 in former versions and has to be if you do not want to have some kind of transparant textures. But for that you usually use opacity.
And it works fine for some characters like Gianni for example. But on most i had these issues.

For me it interpreting the amount value somehow wrong,

I was only confused that no one was complaining about before as it seems to be a "know" issue.
Win 10 x64 | Zotac Geforce GTX780 6GB, Gigabyte GeForce GTX 960 | Intel Core i7 3770 | 32GB Corsair DDR3-1600 | PNY 480 GB SSD |
My Blog : http://www.subwaytotatooine.de/
My DA : http://hubby72.deviantart.com/
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