If I want my displacement to be look like the native C4d displacement calculated using procedural noise, do I have to bake the noise to an texture image file and then use that in the octane displacement texture file input?
The material converter is DEFINITELY not doing this - unbelievably frustrating!
Pretty shocking it has taken until v3 for displacement to be able to use noise - How on earth could anyone survive before v3 !?? )
Cheers!
Luke.
Displacement - using noise
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- bleepurchin
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Software: Cinema 4D r16, Octane v2.24.2 R1
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
Will you create some other topics for same question?
http://render.otoy.com/forum/viewtopic.php?f=30&t=47682
http://render.otoy.com/forum/viewtopic.php?f=30&t=47682
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw