Displacement - using noise

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bleepurchin
Licensed Customer
Posts: 106
Joined: Fri Mar 27, 2015 4:34 pm

If I want my displacement to be look like the native C4d displacement calculated using procedural noise, do I have to bake the noise to an texture image file and then use that in the octane displacement texture file input?

The material converter is DEFINITELY not doing this - unbelievably frustrating!

Pretty shocking it has taken until v3 for displacement to be able to use noise - How on earth could anyone survive before v3 !?? )


Cheers!

Luke.
Software: Cinema 4D r16, Octane v2.24.2 R1
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Will you create some other topics for same question?
http://render.otoy.com/forum/viewtopic.php?f=30&t=47682
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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