3 QUESTIONS about Octane plugin for Max

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

I am loving Octane for 3dsmax but here are my 3 questions for anyone to jump in and answer...

1) If I want to save the render output as true HDR, I understand that I turn off TONE MAPPING. But then it is displaying and saving in GAMMA 1.0. I saw on a forum response about saving as GAMMA 2.2. I don't see any option to change gamma for the Octane plugin except for in the TONE MAPPING section I just turned off and disabled. Also I don't like to use Octane Cameras, so I am using standard cameras. So please don't suggest in the octane camera settings. So how do I save an HDR EXR as a GAMMA 2.2 file please ?

2) Stupid question but why for the love of god is every possible pass option available except for simple ALPHA ? Why is ALPHA not the very first pass after BEAUTY ? Where can I generate a clean simple alpha pass ?

3) This one is more an OBVIOUS OMISSION by the Dev Team. Please add a SAVE IMAGE button directly to the dam Octane Live Window. I don't want to have to "copy to 3dsmax buffer" just to save it anyway. ADD a SAVE button to 3.0
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

1. Turn tone mapping on, set the response to Linear, set Gamma to 1.0, save exr or hdr as unclamped 32 bit and do the conversion back to gamma 2 in PS, AE or other in 32 bit and add together using linear dodge. Octanes passes dont add up otherwise.

2. Otoy removed the ability to have a alpha saved + keep sky a few versions back. Now you need to save beauty with keep alpha + save an environment pass to achieve the save result. I personally preferred the old system.

3. Yes!
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

richardyarlett wrote:ADD a SAVE button to 3.0
YES, PLEASE !!!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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