reflection pixel errors

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distiller
Licensed Customer
Posts: 2
Joined: Sun Jul 21, 2013 7:45 pm

Hello,

here's my first render with octane on daz studio.
my problem is , these tiny glossy errors or whatever that is , probably caused by environment lightning, reflecting the skin and leaving it with massive bright pixels/distortion.
does anyone know how to solve this problem in octane settings itself?




Image


cheers.
Squirtle
Licensed Customer
Posts: 63
Joined: Thu Jun 27, 2013 8:56 am

They don't look like errors to me, just that your face material is set too glossy and it's reflecting a white light. What are your settings on the face material?
Desktop - Win 7, Intel i7-2600, GeForce GTX Titan X
Laptop - Win 10, Intel i7-3740QM, Quadro K3000M
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Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

That just looks too glossy.

There's two parameters to play with. One is roughness, which should be something other than zero. I often set it at like .05. The other is the glossiness, and I can only say that you should play with that. Try 20 % and see how that works. Alternatively.. change it to a color, and play with that. (white, 255 255 255 is effectively 100%).
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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