Same material, different results on different geo [RESOLVED]

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
User avatar
dotcommer
Licensed Customer
Posts: 259
Joined: Sun May 04, 2014 7:02 am
Location: San Francisco, CA
Contact:

Ok, I have a plain, diffuse texture I made and I applied it to two different objects, and they look completely different. Whats going on here? Its not the lighting because there's only one major light source and its hitting both the wall and that monitor the same way. I've tried resending the scene, closing and reopening the project, nothing. I can't figure it out. For reference, the darker version is the correct look of the material.
sametexture.jpg
Last edited by dotcommer on Fri Jun 05, 2015 3:38 am, edited 1 time in total.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture

Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

it's difficult to say without seiing the scene... the first thing that I would check on your objects are:
- phong angle
- normals direction
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
User avatar
dotcommer
Licensed Customer
Posts: 259
Joined: Sun May 04, 2014 7:02 am
Location: San Francisco, CA
Contact:

Thanks for the suggestions GIOLETS. It was a (strangely) flipped normals issue.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture

Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Post Reply

Return to “Maxon Cinema 4D”