Octane Render Cloud - OFFICIAL FEATURE REQUEST THREAD

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Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Now that ORC is finally available to the public, let's start discussing about what feature you would like to see implemented to get the ultimate render service.
I'll start with my suggestions:

● When render an animation, I would like to see the number of each individual frame, not just green lines. This is very useful for animations with a lot of frames.
● I would like to be able to download single frames, not just the entire animation when it's done.
● I would like to be able to PAUSE a job. At the moment it's not possible, and I have to wait until it's finished or cancel it completely, which is not ideal.
● I would like to change the priorities to allow other jobs to start earlier. Now I have to wait until all ongoing projects are finished before start a new one.
● I would like to be able to change the allocated GPUs per job. For example, if I have 6 GPUs in total, I want to be able to distribute them across multiple jobs, like 1 GPU for one job, 1 GPU for a different job, and 4 GPUs for another, more important job, etc.
● It would be cool to have some statistic. Render time, average speed etc.

What do you guys want/need? Let's discuss. 8-)
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glimpse
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Good points! all of them =)

but overall I jsut love how simple it was made =)
with few tweaks & iterations it will come perfect!
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Yambo
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Yes!

This kind of UI/UX is not something common in the 3D industry.
OTOY got some great minds there.
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Rikk The Gaijin
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Location: Japan

Yep, the minimalist design is great 8-)
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smicha
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Location: Warsaw, Poland

- be able to change/choose render kernel: DL, PT, PMC
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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glimpse
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& You need that why? I mean, support for multi Render target would be great, but why to get multiple Kernels? (then You have to tweak all the settings manualy - that makes little to no sense). But maybe You have something in mind that I don't get yet, Sebastian?
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smicha
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glimpse wrote:& You need that why? I mean, support for multi Render target would be great, but why to get multiple Kernels? (then You have to tweak all the settings manualy - that makes little to no sense). But maybe You have something in mind that I don't get yet, Sebastian?
that's right - I haven't thought about multi render target.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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sadece
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i've just tested it. great to render with 0db of noise. too much minimal :) would be nice to see how many gpus are working for me and what they are. maybe Ms/sec of the rendering also.
http://www.sadece.com.tr
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smicha
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What about the price?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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glimpse
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smicha wrote:What about the price?
here is all official data so far: http://home.otoy.com/otoy-opens-octaner ... loud-beta/
(I guess price will be determined with time =)
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