OcDS 2.1 PRE RELEASE 5th

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Elele
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Posts: 162
Joined: Sat Nov 16, 2013 4:27 pm

Squirtle wrote:
something similoar like redspecc out for iray? :)
Have you tried the free G2F and G2M Iray skin shaders that come included with DAZ 4.8? In my opinion, these already rival the redspec Octane skin shaders. The default settings don't have as much glossiness as redspec, but it's simple tweaking them if that's what you're going for.

I wonder what the guy who makes redspec has been up to. He used to post multiple times a day every day in the OcDS forum, but it looks like he's shifted his attention elsewhere (he's only posted once to an Octane forum since May 8th). Unless he's suddenly retired from the shader marketplace scene, my guess is he's currently trying to get redspec Iray products through the DAZ store approval process.

He's spoken before about an experience where he complained on the Otoy forums about a negative aspect of dealing with DAZ, and DAZ subsequently punished him by rejecting one of his products which was pending approval. This is just a wild speculation, but if he is planning to sell Iray Redspec shaders in the DAZ store, he might be feeling implied pressure from DAZ to cool off his association with Octane. Anyway, though he's refrained from posting for the last month, looking at his user profile shows that he logged in here as recently as yesterday. If he feels like talking about this subject, I bet he has a really interesting perspective on it. I wouldn't blame him for being quiet here though, if he's relying on DAZ to approve his next product.
Where does this idea that DAZ doesn't like Octane come from? I'm pretty sure that is complete BS.
Iray might be competition for Octane, but Octane is in no way competion for DAZ. I'm pretty sure DAZ actually loves any additional renderer for DS.
Additional renderers don't compete with DS (DS is free), they add value to DS.

As for having a product rejected, there can be plenty of reasons for that, but punishment is not one of them (unless he/she was caught breaking NDA of course).
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Sorel
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Joined: Tue Feb 25, 2014 5:22 pm

Squirtle wrote:
something similoar like redspecc out for iray? :)
Have you tried the free G2F and G2M Iray skin shaders that come included with DAZ 4.8? In my opinion, these already rival the redspec Octane skin shaders. The default settings don't have as much glossiness as redspec, but it's simple tweaking them if that's what you're going for.
I honestly dont think the default iray ones look that great. Or people are really bad at lighting or something. The daz iray promos for their characters dont look all that great either. For equipping an unbiased render in their program you'd think they'd do a better job. Also the glossiness of the redspec shaders can easily be controlled by simply going into the specular node and adjusting roughness.
asennov
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Posts: 93
Joined: Fri Sep 12, 2014 7:02 pm
Location: Smolensk, Russia

Sorel wrote: I honestly dont think the default iray ones look that great. Or people are really bad at lighting or something. The daz iray promos for their characters dont look all that great either. For equipping an unbiased render in their program you'd think they'd do a better job. Also the glossiness of the redspec shaders can easily be controlled by simply going into the specular node and adjusting roughness.
Seen http://www.daz3d.com/forums/viewreply/815633/ ? Actually the whole thread is worth looking at (posted myself there too :) ). MEC4D promos for Unshaven 2 are also impressive.

The default material is just that - default, being it Octane or iray. That's why there are all that sliders :)
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
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Hydra
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Joined: Mon Jan 12, 2015 5:36 pm

Redspec said they were working on iRay shaders. I'm not sure what's required for that since they'd need to create custom shaders, and there's not the same node graph editor. They have told me that they've almost got their SSS hair shaders working that I bought 6 months ago.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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Hydra
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Joined: Mon Jan 12, 2015 5:36 pm

Spectralis wrote:
Hydra wrote:
asennov wrote: Could you clarify this for me?

According to your signature you have 2 980GTX - iray will happily use them, difference in speed of rendering is ~10% so you have to buy additional say 770GT to compensate (there were 4Gb models AFAIR). I'm currently going to buy 970GTX to my second box to increase net rendering speed and that will cost less for iray than for Octane where I have to buy not only hardware but additional licenses as well.
I was unaware that iRay allowed out of card textures like Octane does.

I'm running >4 GB renders on my 980s. All the time now in fact. (Not that quicky render a few posts back... that was peanuts.)
http://render.otoy.com/forum/viewtopic. ... 95#p226542

For me to redo my last few renders on iRay, I'd have to sell my video cards, and get one Titan X. It would be slower too.
Out of core textures haven't been implemented in iRAY yet afaik. Only OcDS 2.1 has that feature but it's unable to render animation like iRAY can. It also can't use CPU and GPU like iRAY can. The 980Ti with 8GB VRAM has just been released so it's not necessary to buy a Titan. Even when using OcDS 2.1 it's always nice to have more VRAM.
So... IRay Daz lets you downgrade texture resolution? If I could do that, and replace my hardware, I could use it perhaps. I mean, I'm not going over 8 very often. Dang... 6 GB for a 980 Ti? Doesn't sound workable to me.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Spectralis
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Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Laticis wrote:In short, if you are not happy ask for your money back and look for a new contractor.
Not so easy walking away from all the time and effort learning the software and the projects, some successful others not due to plugin limitations. Who will compensate for that? I think a better analogy might be when a builder starts work on your house and then stops half way through but keeps promising that the work will be done soon. Requesting money back in that situation isn't going to make up for the time wasted, distress, etc. And moving house when there isn't another alternative isn't viable. Now that we have iRAY perhaps there is that option but why drop out now after waiting 2 years - it's that "just around the corner" feedback that's kept many of us here. This problem is a collective one so whether or not one individual is mainly satisfied with the plugin 'as is' isn't the point. Those of us who render animation aren't happy that 2.1 can't do this correctly and we want this fixed. I won't be satisfied until the majority are satisfied with this plugin. We've waited so long and we're damn well gonna get what we paid for!
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Spectralis
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Posts: 561
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Hydra wrote:So... IRay Daz lets you downgrade texture resolution? If I could do that, and replace my hardware, I could use it perhaps. I mean, I'm not going over 8 very often. Dang... 6 GB for a 980 Ti? Doesn't sound workable to me.
Yes, it's only 6GB! I was under the illusion NVidia would automatically double the VRAM like they did with some of the 780's. This isn't good news and makes equivalent AMD cards with 8GB look better value if ever we get a v3 version of the plugin that isn't limited to CUDA. Although by that stage iRAY will probably have out of core textures anyway.

I don't think it's yet possible to downgrade texture resolution as easily as it is in OcDS but to clarify this ask on the DAZ forums. It's possible that users have already found workarounds for some of these problems. The greater number of people using iRAY is a huge advantage when it comes to finding solutions for iRAY's problems and limitations.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Spectralis
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Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

asennov wrote:
Sorel wrote: I honestly dont think the default iray ones look that great. Or people are really bad at lighting or something. The daz iray promos for their characters dont look all that great either. For equipping an unbiased render in their program you'd think they'd do a better job. Also the glossiness of the redspec shaders can easily be controlled by simply going into the specular node and adjusting roughness.
Seen http://www.daz3d.com/forums/viewreply/815633/ ? Actually the whole thread is worth looking at (posted myself there too :) ). MEC4D promos for Unshaven 2 are also impressive.

The default material is just that - default, being it Octane or iray. That's why there are all that sliders :)
As your link shows, there are already some incredible renders being produced using iRAY and it's still early days. With more time and experience I think iRAY is capable of matching in quality most of the unbiased renders that are available. The few tests I've done have convinced me that iRAY is on a par with Octane quality wise.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
asennov
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Posts: 93
Joined: Fri Sep 12, 2014 7:02 pm
Location: Smolensk, Russia

Hydra wrote:So... IRay Daz lets you downgrade texture resolution? If I could do that, and replace my hardware, I could use it perhaps. I mean, I'm not going over 8 very often. Dang... 6 GB for a 980 Ti? Doesn't sound workable to me.
Iray tries to do that automatically. There are two thresholds in advanced settings of iray that trigger two different levels of texture compression, namely medium and high :) Besides that there is also 'Memory' optimization checkbox, but it may crash or freeze everything.

DS 4.8 has also introduced image editor, now there are settings for gamma, color and tiling but resizing seems to be logical extension.

Next, there is Texture atlas plugin, but there are bugs... :)

And finally, what I have actually meant, DAZ studio supports Ptex and there each polygon may have custom resolution of texture so one could write plugin (or script) that convert regular texture to PTex and then adjust resolutions according to distance from poly to camera. (but I'm too lazy for that :), when I'm nearing 3Gb limit of my cards I just go to image editor and resize textures of some distant scenery items )
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
asennov
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Posts: 93
Joined: Fri Sep 12, 2014 7:02 pm
Location: Smolensk, Russia

Spectralis wrote:As your link shows, there are already some incredible renders being produced using iRAY and it's still early days. With more time and experience I think iRAY is capable of matching in quality most of the unbiased renders that are available. The few tests I've done have convinced me that iRAY is on a par with Octane quality wise.
Ideally, all physically based renderers must produce the same image provided that you base your materials and lights on real world physical values (and turn off tone mapping and postprocess).
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
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