Yeah, i've always had issues working with SSS in octane because of this very thing. I once was trying to create a metallic plastic with a gloss coat on it...holy cow that was a pain to get looking correct because the settings aren't separated. I guess this is how it would work in the real world but it seem very limiting when rendering.a.boeglin wrote:Yes I understand that, the only problem is that the roughness also changes the transparency glossiness. If I move the roughness closer to 0, my wax looks like glass. It would be best to separate the transparency roughness from the reflection roughness.
Using medium nodes
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- itsallgoode9
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Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2