Fastest Texture Process

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Is it quicker to texture with the modo materials? But if I use the Octane Override, then I won't have to wait when updating materials. I am working on some machines that have 50 plus textures a piece and a lot of them are the same between machines. It takes foreverrrr to save everything as presets, then load them, then put them in the right tag. At least with the modo textures I can save the presets and just drag and drop them.

Or when I texture something in a different scene. Like I texture one machine with 50 + textures and need to combine it with another scene. I have to transfer the mesh, then save all the presets, then reload them all one by one. WIth the modo textures I can just drag and drop and the textures come over.

WIll this ever be possible to do between scenes?

Thanks

EDIT: I guess I could have done all the machines into one modo scene but each one is CAD data, so it is already like 500 mb a peice...
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Modo901 "improves" the possibility to save Octane Overrides with Mesh presets, but it is not perfect (very far from it). In the next couple of weeks I will look to see exactly what is going wrong with this process on 901 and either a) change the plugin or b) report the issue as a bug to TF. But you are right - this needs to be addressed. One neat workaround at the moment with 901 is to Import->Reference, since reference scenes bring across their Octane Override materials.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Ah okay, just making sure I wasn't missing something. I will try that out.

Yeah, like when I used Maxwell. I could just save as a .mxm and import that mxm to all my projects and when I change that one, it will change them all.

Thanks paul your doing a great job!
Win 10, Threadripper Pro, Dual 3090s
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