I have added to first Modo901 build of the plugin to the links at the top of this page.
Whilst this version of the plugin has had a reasonable amount of testing, there is still a lot of work to do, and they may be some stability issues.
Pls see http://render.otoy.com/universe.php#42M ... 0Specifics for specific documentation on the 901 release.
I will post OSX and Linux versions in the next day or two.
Good luck!
Paul
OctaneRender for Modo 3.03.3 [STABLE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thank you Paul ! Good Job !
I have refreshed the Modo701/801 installer at the top of this thread with:
2.23.2.73
- The Modo701/801 version of the plugin will no longer load into Modo901, so both this version, and the Modo901 version of the plugin can be installed at the same time.
Thanks
Paul
2.23.2.73
- The Modo701/801 version of the plugin will no longer load into Modo901, so both this version, and the Modo901 version of the plugin can be installed at the same time.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Not sure if it's a bug, or I'm doing something wrong. But I can't "drag" textures into the working area and hook them up as I have been able to do before. So fired up an old scene that has textures linked up in the working area. Some of them are showing up in the renderer, and some other didn't.
This is under Modo 901, works like a charm in 701
/Jonas
BTW, nice work, love the furshader now
This is under Modo 901, works like a charm in 701

/Jonas
BTW, nice work, love the furshader now

Platform: Asus X99-E WS CPU: 5960X GPU: 2 x GTX Titan Black, 980ti Software: Modo, Octane for Modo, Win 10 Pro
Yes, this is a Modo901 bug. I have reported it to TF. Thanks for the notification. The workaround at the moment is to hit ESC, click the Mona Lisa button, click the clip, click the Schematic canvas, then click the Add Selected button.Not sure if it's a bug, or I'm doing something wrong. But I can't "drag" textures into the working area and hook them up as I have been able to do before. So fired up an old scene that has textures linked up in the working area. Some of them are showing up in the renderer, and some other didn't.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi, this is a bug, which I have fixed in the next release (available in the next 24hrs).When output animation, Imager and Post Processing value changes do not reflect. Can I animate these values?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the installers at the top of this thread with:
2.23.2.74
- Added "Edit Node Graph" button to the NodeGraph node in the Schematic, allowing you to edit the XML String in the Octane Node Graph. This is available in Modo901 only. Mouseover the button for details. This is experimental functionality at this stage.
- Each material is now a separate node graph in Octane. You will only notice this change if you open the scene in Octane Standalone
- Modo901 Added Clips tab to the OctaneRender layout
- Modo901 Material Conversion : If the Modo Material is Physically Based, the Octane roughness will be the Modo roughness sqaured x 2.
- Modo901 Material Conversion : If the Modo Material "Use Refractive Index" is enabled, the Octane Glossy Index is set to the Modo Refractive Index.
- Added the Octane Value Enum node type, which is an integer which can be plugged into Enumerated pin types
- Imager and Postproc properties can now be animated
I needed to delete my Modo901.cfg file in order for the Enum node to be able to be added, so you may need to do the same thing.
Thanks
Paul
2.23.2.74
- Added "Edit Node Graph" button to the NodeGraph node in the Schematic, allowing you to edit the XML String in the Octane Node Graph. This is available in Modo901 only. Mouseover the button for details. This is experimental functionality at this stage.
- Each material is now a separate node graph in Octane. You will only notice this change if you open the scene in Octane Standalone
- Modo901 Added Clips tab to the OctaneRender layout
- Modo901 Material Conversion : If the Modo Material is Physically Based, the Octane roughness will be the Modo roughness sqaured x 2.
- Modo901 Material Conversion : If the Modo Material "Use Refractive Index" is enabled, the Octane Glossy Index is set to the Modo Refractive Index.
- Added the Octane Value Enum node type, which is an integer which can be plugged into Enumerated pin types
- Imager and Postproc properties can now be animated
I needed to delete my Modo901.cfg file in order for the Enum node to be able to be added, so you may need to do the same thing.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question