SSS Material request - very important for character artists

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Clappy
Licensed Customer
Posts: 1
Joined: Sun May 30, 2010 7:10 am

Hi there,

First off, congrats on a great piece of software.

If you really want to stick it to the competition, develop a decent skin shader. This would open your market up to character modelers and concept artists.

I am sure this has been requested before, but hopefully if more people do request this, it will rise on the priority list.

Cheers,

Matt
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

hi,

SSS requires volumetrics which require other foundations that we're building now.
what about using SSS whitout no area lights ?!?

patience ;)

Radiance
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Garrick
Licensed Customer
Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

I suspect when Octane has sub surface scattering enabled, a preset skin shader could make it the character render of choice.

But I think it is a year away at best till we see SSS.
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

i don't think so, there's a 3rd developer joining soon ;) expect a formal announcement soon.

Raidance
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kubo
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Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

radiance wrote:i don't think so, there's a 3rd developer joining soon ;) expect a formal announcement soon.

Raidance
You are a total tease! lol, I love it, you should write tv series, you would make the best cliffhangers ever, screw lost... hehehe ;)
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Garrick
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Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

radiance wrote:i don't think so, there's a 3rd developer joining soon ;) expect a formal announcement soon.

Raidance

That is great news to hear! :)

If you would like to see how Maya's sss shaders are setup check out these video's, it could give you an idea on an sss skin shader presets for us to use in Octane.
http://www.thegnomonworkshop.com/store/ ... -Tutorials
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
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