Last night I got an NVIDIA driver crash, so I couldn't render anymore all I had was the "Render Is Failed!" message. Now every time I try to render the scene I have the same driver crash. I have a Titan Black, Max 2014, and my drivers are up to date.
I remember having this issue once and I had to recreate one of my emissive materials for some reason. I'll try that and post an update here.
Edit: I had to remove displacement, so it is probably not plugin-related. What is strange is that I didn't change the displacement or the object that had displacement in a while, so I don't know why suddenly it I would get a crash resulting from this. Very little had changed in this scene.
Edit2: Now that I think about it, I had applied nurms subdivision on my mesh last night. If I remove nurms, it works, for now...
OctaneRender® for 3ds max® v2.23.2 - 1.8 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.