901 Reveal

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Rafael-Vallaperde
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https://modo901.thefoundry.co.uk/?utm_s ... gn=modo-27

nice, lots of optimizations and new features, can't wait to try them out and how they will work with octane as the new API is out there :D

Lovely day.
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face_off
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TheFoundry have given permission for 901 screenshot to be posted, so here you go!

The new OctaneRender Viewport - note that the toolbar is integrated into the window. There are some nice mousewheel zoom features in there too.
modo901 viewport.png
There is a new layout for Octane - you can tweak it as you see fit, since I'm sure everyone will have slightly different requirements for this layout.
modo901 octanerender panel.png
The new RenderCacher API is implemented in Modo901, and whilst there are still some things for the Modo devs to address, it works well. The Fur Shader (using strips), proxies, and procedural meshes are supported.
modo 801sp4 fur shader.png
modo901 gear.png
Even emPolygonzier meshes are supported. Hopefully in the future Blobs will be supported by the Rendercache API.
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
eklein
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Great work in this 901 update. Having configurable standard Modo widows for the octane render viewport and setup/node workspace is something I wanted for a long time.

If I could make a suggestion the toolbar icons are way to big compare to the rest of Modo UI toolbar icons. They also take to much real estate. Maybe in the Octane preferences their could be two sizes for the toolbar like "Large" and "Standard". It will be nice also to able to turn off the "toolbar" and "status" for the Octane viewport window and setup/node workspace.

Eric
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gabrielefx
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Does Mesh Fusion works in realtime?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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smicha
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gabrielefx wrote:Does Mesh Fusion works in realtime?
If the question is about Octane plugin I also join the question :)

Something about MF
https://www.youtube.com/watch?v=kjzfhbW2hNY
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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gabrielefx
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Hi Paul I watched your video on Vimeo. You did a great work.
Modo 801 is awesome with Octane render. I'd like to buy it.
Because I'm a Max and Rhino user, I'd like to understand how Octane for Modo works with presets.
If I drag and drop objects texturized with Octane are they rendered correctly in realtime?
What about the material previews? Do I have a material sphere preview system in Modo?
Does the light linking work with Octane? What about assemblies like these?
https://www.youtube.com/watch?v=HCRej8EoYho

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
digitaluka
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Thanks Paul, That looks super awesome. I'm liking the integrated viewport :D
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face_off
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If I could make a suggestion the toolbar icons are way to big compare to the rest of Modo UI toolbar icons. They also take to much real estate. Maybe in the Octane preferences their could be two sizes for the toolbar like "Large" and "Standard". It will be nice also to able to turn off the "toolbar" and "status" for the Octane viewport window and setup/node workspace.
The Modo901 final release will most likely have small buttons.
Does Mesh Fusion works in realtime?
The current 901 plugin release, NO. The next release hopefully YES.
Because I'm a Max and Rhino user, I'd like to understand how Octane for Modo works with presets.
If I drag and drop objects texturized with Octane are they rendered correctly in realtime?
Modo801 does not support Mesh presents with assemblies (where the Octane materials are stored). Modo901 partially supports it, but not sufficiently to store a mesh preset textured with Octane materials. I have submitted a bug report to TF to fix this.
What about the material previews? Do I have a material sphere preview system in Modo?
The Octane API does not readily support material previews, because the previews are generated whilst blocking the UI of the host app (that is my undertanding - perhaps I am wrong?). So it is better if you create some Modo geometry to use to develop your Octane Overrides, then drag those Octane materials in the shader tree to the geometry that needs it. A material preview system would be nice though - so I will discuss this further with the Octane devs.
Does the light linking work with Octane? What about assemblies like these?
The plugin provides a macro which creates Modo Mesh items to replace Modo lights (point, area, IES) with geometry. I doubt light assemblies are supported currently, but I can investigate what can be done once the 901 development effort has subsided.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
RahiSan
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Very cool! Cant wait for the update!

What I wanted to ask is if maybe the new API allows for some functionality from standalone thats missing in the plugin now( At least i think it is missing).
A texture Preview for octane where effects of changes like gamma or hue can be seen would be very nice. The seperate nodes can be named in the Standalone and I also miss the exposed parameters.
That said, the screenshots look very promising!
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smicha
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Paul,

The list http://render.otoy.com/universe.php#28Video%20Catalogue
lacks of your videos and a modo subdir.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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