Changes in 2.23.0078
- Added random UV mapping option.
- Adjusted default hair thicknesses.
- Added hair thickness preference settings so you can change the default hair thickness to suit your needs.
- Fixed crash when modelling hair with the Octane Viewport open. (Found the actual cause of the crash so this should be working now.)
- Attempt to fix crash when modelling hair with the Octane Viewport open.
- Added UV Mapped hair support. Hair can now be uv mapped based on the position of the hair on the source object of the hair model. This should allow you to add stripes to your tigers and punk to your hair. Use the Octane Hair effect to enable and disable UV mapping.
- Modified the auto-generated shaders with (I hope) better mappings for Shininess and Highlights.
- Fixed hair thickness. Hair thickness should now be working properly and is calculated using both the base hair thickness of the hair instance and the root and tip percentages in the Carrara hair shader.
- Integrated with Octane SDK 2.23.2
- Added Octane Node Editor support.
- Added Carrara Hair support.
To use the node editor pick an instance in the Instances list or pick a shader in the Shaders list. Then use the menu: Edit->Octane Commands->Edit Material in Node Editor.
Hair (and about time too). Carrara hair is now rendered in Octane using the Octane hair system. Note that this is a work in progress. There is an Octane Hair effect that allows you to edit the Octane material used by the plugin if you are not happy with the auto-generated one as well as an option to enable UV mapping on the hair. Do not replace the Carrara Hair Shader with an Octane Shader because it will break the hair rendering.
If you do create an Octane shader using the Octane Hair effect then there are a couple of things not working. The shader is not tied to an instance so if you run the menu command: Remove Unused Shaders then it will delete the Octane hair shaders. To work around this create a hidden object in the scene and assign the shader to it. The second problem is that if you rename the Octane hair shader then it will become disconnected and you will need to reassign it to the hair.
To get hair to work I had to use the same geometry used by the Carrara viewport. This means that what you see in the Carrara view port is what you see rendered. Many hair models do not display all the hairs in the viewport by default so you need to enable 'Show and Calculate Generated Hairs' and set the 'Display Percentage' to 100%.
As usual, please let me know if you find any other issues.
ATTENTION: This version is based on Octane 2.23. That means you need to update your NVIDIA graphics drivers to at least version 344.x
Happy Rendering...
Download Links:
OctaneRender for Carrara (64-bit) 2.23.0078
OctaneRender for Carrara (32-bit) 2.23.0078