Hello Ahmet,
So I have been playing with the Arnold demo recently and noticed they manage to get their renderer to inherit xparticles particle colours.
So this is either from an object texture emission (using a c4d native material), or the xparticles c4d shader (using a special xp node), or from the emitter display section directly.
Just was wondering if something like this this could be possible with Octane some time? Would make xparticle work so much easier if we could take the colours from a texture.
ten
Inherit xparticles colour
Moderators: ChrisHekman, aoktar
I would implemented this support better than Arnold can do, but there is not yet enough fundamental shaders in Octane. We are waiting for 3.0 period for working on.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi all - was wondering whether there was any movement on this? I was looking at an X-Particles tutorial on dissolving objects with an inherited texture - http://manual.x-particles.com/logo-dissolve-tutorial/
This would be amazing if possible in Octane - only other solution I can think of is to render the particles and main object as passes from standard and octane and smoosh them together in Nuke?
If anyone has any ideas on this I'd be very grateful!
Cheers
Rob
This would be amazing if possible in Octane - only other solution I can think of is to render the particles and main object as passes from standard and octane and smoosh them together in Nuke?
If anyone has any ideas on this I'd be very grateful!
Cheers
Rob
I saw on https://www.facebook.com/octaneforcinema4d/ an update on getting particle colour into octane materials...
Any news on a timeframe? I'd love to be able to adjust xptrail colours via age/speed etc.... (hoping this will allow me to?)
Cheers!
Any news on a timeframe? I'd love to be able to adjust xptrail colours via age/speed etc.... (hoping this will allow me to?)
Cheers!