OctaneRender™ Standalone 2.23.2

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J.C
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Thomas,

Here is the screenshot. 2.21.1 has not this issue.
2.23.2bug.jpg
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Smaker1
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Hello,

Tried this Week End to reproduce the refresh problem with no "luck". Perhaps it was time to take a coffee break after a 3 hours session with refresh intensive in Octane.
So forget it!
Thanks
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gabrielefx
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I noticed that in distributed render mode gpus don't run at full speed, full throttle, there are continuous pauses on 18432x1536 or very large renders.
I think that this behavior can be changed caching more data before to send the image in the framebuffer.

regards
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abstrax
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gabrielefx wrote:I noticed that in distributed render mode gpus don't run at full speed, full throttle, there are continuous pauses on 18432x1536 or very large renders.
I think that this behavior can be changed caching more data before to send the image in the framebuffer.

regards
Yes, that's when the result is sent back to the master, which takes too much time and because of that, the GPU runs our of work. I'm not sure if we can do anything about it, but we will have a look. With version 3 I hope, we can solve the problem with the refactored film buffer.
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gabrielefx
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Hi Abstrax,

is it possible to add stereoscopic convergence parameter?
With parallel camera 3d renders have no depth, the 3d effects is all in.
For panoramic renders it's ok to have parallel cameras but for 2d stereoscopic displays we need positive and negative parallax.

thank you.
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abstrax
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gabrielefx wrote:Hi Abstrax,

is it possible to add stereoscopic convergence parameter?
With parallel camera 3d renders have no depth, the 3d effects is all in.
For panoramic renders it's ok to have parallel cameras but for 2d stereoscopic displays we need positive and negative parallax.

thank you.
What exactly do you mean? We have got two stereo modes in the thinlens camera: "Parallel" and "Off-axis". The latter one uses the target position as convergence point.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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gabrielefx
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Hi Abstrax,

are months I'm asking for this feature.
Sometime I believe I'm blind and when I have read your answer I said...Off-axis??? Where is Off-axis parameter in 3ds Max???
Because I don't use Octane standalone (I do animations) I can't know what you mean for Off-axis.

I'd like to know why Karba or Jimstar don't analyze well Octane standalone.
Why they change the nomenclature?
For example eye distance is eye distance and not stereo distance, why change it?

Please call Jimstar and tell him to add the Off-axis parameter (and all the other missing that I don't know) into the Octane for 3ds Max plugin.

Thank you.
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kavorka
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I just noticed that for the new batch render script there are 2 bugs.

1: The shutter value doesnt come in correctly, it is always at zero. If you change it and then close the script, it comes in as 0 again when everything else saves.
2: the "start frame number at" doesnt work. It always starts at 1
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stratified
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kavorka wrote:I just noticed that for the new batch render script there are 2 bugs.

1: The shutter value doesnt come in correctly, it is always at zero. If you change it and then close the script, it comes in as 0 again when everything else saves.
2: the "start frame number at" doesnt work. It always starts at 1
Yep, confirmed those bugs - we shall fix them.

thanks for the report!

edit: here is a fixed version - this version will ship in the next release
batch-rendering.lua
cheers,
Thomas
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abstrax
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gabrielefx wrote:Hi Abstrax,

are months I'm asking for this feature.
Sometime I believe I'm blind and when I have read your answer I said...Off-axis??? Where is Off-axis parameter in 3ds Max???
Because I don't use Octane standalone (I do animations) I can't know what you mean for Off-axis.

I'd like to know why Karba or Jimstar don't analyze well Octane standalone.
Why they change the nomenclature?
For example eye distance is eye distance and not stereo distance, why change it?

Please call Jimstar and tell him to add the Off-axis parameter (and all the other missing that I don't know) into the Octane for 3ds Max plugin.

Thank you.
I think it's just an oversight in the 3ds max plugin. I won't tell, but ask Dmitry to add it to the plugin ;)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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