Hi Aoktar,
i've a question about rendermask.
I need for some geometry some b/w mask.
For this example i give every Geometry a Object-Tag with a Layer number.
--> Cube is layer 3
-->Ball is layer 4
--> the other on layer 5
All works fine but:
How i can get my Geometry-Mask like in the picture with reflections?
When i activate "layer reflections" nothing happens?
I hope u can help me.
Greets NICK
Layermask-Layer reflection
Moderators: ChrisHekman, aoktar
Please upgrade your version to 2.23.2. See my image
Why don't watch these videos? I'll post these videos to every question posts.
https://vimeo.com/119850717
Why don't watch these videos? I'll post these videos to every question posts.
https://vimeo.com/119850717
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
is it getting salty in here?
you have to enable the reflections under renderpasses which will give u an extra pass for it.
not sure if its possible to render a render layer masks reflection within the render layer pass.
you have to enable the reflections under renderpasses which will give u an extra pass for it.
not sure if its possible to render a render layer masks reflection within the render layer pass.
MacPro5,1 OS X 10.10.3 | GTX TITAN Black, GTX 970, 3x GTX 780Ti, GTX 780
year, getting salty here....witch i dont understand because it was olny a question.
And he dont read my post exactly....
yes i know that.
But i need a b/w mask output.
if i choose render layer, i've to render the hole scene with all data.
Rendermask runs at infopasses.... so its faster?
The best workaround for me is:
one beauty-pass.....and for all Geometry b/w-mask
And he dont read my post exactly....
yes i know that.
But i need a b/w mask output.
if i choose render layer, i've to render the hole scene with all data.
Rendermask runs at infopasses.... so its faster?
The best workaround for me is:
one beauty-pass.....and for all Geometry b/w-mask
Hi, do you think that i should spend time for trying to solve all problems? That's why we prepared these videos. People should spend some time to understand features. I can't find time to work because of lot of support in forums. Also you show the masks, but you wish to get reflections. Strange. It has been described on videos what's that. Even i have putted a render layer sample in a old release thread. Please be sure that you have spent all efforts before asking.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
omg....
i saw all videos....thats why i ask!
All your videos dont show these funktions...
again: (it takes 1min to read)
i need in my mask:
my yellow sphere--->works
together with:
The ground Reflection of my Sphere ---> wont work!
Thats a simple question, isnt it´?
i saw all videos....thats why i ask!
All your videos dont show these funktions...
again: (it takes 1min to read)
i need in my mask:
my yellow sphere--->works
together with:
The ground Reflection of my Sphere ---> wont work!
Thats a simple question, isnt it´?