Hi all.
1st: thank you Ahmet for all your cheetah-ish work to make us happy.
After that, I've got a strange behaviour with the MoGraph CS: my fracture's Color Shader with Random effector Color ON will animate ONLY if you apply the same effector to a Cloner.
I've attached the scene file, I'm sure I'm missing something here: on my machine the color shader animation for the fracture object works only if the Cloner is ON, please try for yourself and let me know. Very weird or I'm a donkey.
Octane 2.23.2 RC1
R15 + Quadro4000 & Titan Black
cheers,
Domenico
Fracture vs Color Shader
Moderators: ChrisHekman, aoktar
- Domenicozzo
- Posts: 44
- Joined: Sun Jan 05, 2014 5:06 pm
- Location: Italy
- Contact:
- Attachments
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- color_shader.zip
- (149.91 KiB) Downloaded 133 times
You're welcome. I'll check your sample.
EDIT: Checked your sample. But i could not reproduced the problem. It seems like working as expected.
EDIT: Checked your sample. But i could not reproduced the problem. It seems like working as expected.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Domenicozzo
- Posts: 44
- Joined: Sun Jan 05, 2014 5:06 pm
- Location: Italy
- Contact:
All right, I've tried again and it doesn't work unless I activate the Cloner in the LV, but it works fine inside the Picture Viewer even with the Cloner turned OFF. Pretty curious, given that with Faster Updates they should be the same, well there must be something wrong with my setup then.
thank you for your time Ahmet,
Domenico
thank you for your time Ahmet,
Domenico