Next week I will run render pass for a 47 seconds animation.
I'm currently searching fluid solution ...
June Animation contest (CLOSED)
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Win7 x64 - Intel Core i7 920 (2.67 GHz) - Geforce GTX 285 - 12Go RAM
www.wipix.fr
www.wipix.fr
- meaningoflines
- Posts: 10
- Joined: Mon Apr 19, 2010 8:00 am
- Location: Málaga
Well. I'm Trying to finish a character. I have sculpted it in Sculptris, and now i'm finishing retopo for rigging and animating. The animation that I have planned is very easy. I have textures semi finished and trying to make a fluid simulation in blender for combining. I have no idea if I'll finish it before the deadline, but now on I think it will be very difficult for me to achieve it.
I'm trying I'm trying ....I need holidays
I'm trying I'm trying ....I need holidays

Windows 7 Pro x64 - Q6700@2,8Ghz-8GbDDR2(1000) - GTX580 Phantom
I've just finished 20 sec animation of my character and I'm in rendering phase now. I still can't figure out - how much time does it take because different shots have very different rendertime. Now I have 2h10min per frame for close up shots with glass , but I hope rendertime will reduce for other shots. I think I'll be able to finish my work right in time.
cmon more more more people
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Hi guys,
Due to my operation at the hospital and slow recovery, we've decided to slightly alter the plan:
- we will release the beta 2.2b version monday next week. (that's the 30'th)
- we will prolongue the animation challenge with one week so people can configure projects with 2.2 and render the final animations with turntable or daylight during that extended week with the 2.2b version that fixes these problems. (the intermediate frame sampling level issues)
everyone ok with that ?
Radiance
Due to my operation at the hospital and slow recovery, we've decided to slightly alter the plan:
- we will release the beta 2.2b version monday next week. (that's the 30'th)
- we will prolongue the animation challenge with one week so people can configure projects with 2.2 and render the final animations with turntable or daylight during that extended week with the 2.2b version that fixes these problems. (the intermediate frame sampling level issues)
everyone ok with that ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Radiance, I hope you get better soon.
The 2.2b will have some change from the loading dialogues? I mentioned some time ago, and is rather annoying to be working and suddenly a octane dialog steal the focus. In addition, the texture load have cancel button and if you'd just press intro ......
In short, if it can be perfect, otherwise I will continue as before.
A week for me is fine, that enable me to render a little more relaxed.
Cheers
The 2.2b will have some change from the loading dialogues? I mentioned some time ago, and is rather annoying to be working and suddenly a octane dialog steal the focus. In addition, the texture load have cancel button and if you'd just press intro ......
In short, if it can be perfect, otherwise I will continue as before.
A week for me is fine, that enable me to render a little more relaxed.
Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
Yay an additional week. I was about to resign from the comp because I had issues with my animation and it is going to take a few extra days to work it out before I can get into rendering, so this helps a lot. I hope that this will help more people get involved in the competition. Hope you get better soon.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
- meaningoflines
- Posts: 10
- Joined: Mon Apr 19, 2010 8:00 am
- Location: Málaga
An extra week is great for me. I hope I will be able to finish my animation now.
I hope you get better soon, Radiance.
I hope you get better soon, Radiance.
Windows 7 Pro x64 - Q6700@2,8Ghz-8GbDDR2(1000) - GTX580 Phantom
Ok , this week will be good for my sound design 

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
@Radiance: take care of you.
That's ok for me, but I haven't done a lot more for this competition due to lack of time and problems with my Windows 7 Pro 64 install. Most of my post production tools, like video editor and sound softwares seem to be not compatible or only in 32 bits mode, so I will not benefit of the added memory. I still have many softwares to install and very few time. Fortunately, Octane works !
That's ok for me, but I haven't done a lot more for this competition due to lack of time and problems with my Windows 7 Pro 64 install. Most of my post production tools, like video editor and sound softwares seem to be not compatible or only in 32 bits mode, so I will not benefit of the added memory. I still have many softwares to install and very few time. Fortunately, Octane works !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.