I'm on a scene with about 9 M triangles and 4Gb ram used (with almost 11 G free) and , adding an object of about 500k triangles I've received a Render Failure message.
Seeing on log Windows I see these errors:
CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 0: failed to bind data texture 4 of context 0
<<< Render Failure >>>
Where do you suggest to investigate ?
The object added is a tree with several mix materials that alone in a scene test rendering correctly without errors.
EDIT:
the issue is not related to this particular object, it seems that I am not able to add no more complex objects to the scene.
But I am sure that I'm not near the GPU limit (as I said before).
I'm working with 2.23.1 RC3
Help for Render Failure (SOLVED)
Moderators: ChrisHekman, aoktar
Last edited by GIOLETS on Wed May 20, 2015 12:40 am, edited 2 times in total.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
I think it's insuffient vram. Try to delete all materials and render. Where do you render it and check free vram?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for your answer, I see on LV info:
I try to render in LV. Now I'm on 2.23.2 RC1, still same failure.
Very strange, I've about 200 objects in the scene and about 70 materials...
EDIT2:
another information that could be useful: I've usually test and save all my objects in the Content Browser, so the trees (and the texture) that I've tried to put in the scene comes from there.
EDIT:I try to render in LV. Now I'm on 2.23.2 RC1, still same failure.
Very strange, I've about 200 objects in the scene and about 70 materials...
EDIT2:
another information that could be useful: I've usually test and save all my objects in the Content Browser, so the trees (and the texture) that I've tried to put in the scene comes from there.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
If someone think to help me I can send the project via WeTransfer...
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
Ok I've found the problem:
as you can see in the picture I've a total of 32 Gb RAM on my system, but "cached" I've 12GB, so during the starting phase of rendering my RAM goes to zero and I've the "Render Failure error"
I think that some system RAM is shared with my video card, but I don't need that since I've 12Gb vram on board.
So,I ask you if someone coud teach me where I have to set this parameters on my system ?
as you can see in the picture I've a total of 32 Gb RAM on my system, but "cached" I've 12GB, so during the starting phase of rendering my RAM goes to zero and I've the "Render Failure error"
I think that some system RAM is shared with my video card, but I don't need that since I've 12Gb vram on board.
So,I ask you if someone coud teach me where I have to set this parameters on my system ?
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
If you don't use object tag and use "send all scene data", it will consume big ram while exporting. Try to check method and put object tag to some big meshes. It will seperate the ram usage on export for tagged objects.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks again for your reply.
I always use "resend only update objects" , and also adding the object tag I've again the error.
In the present session (I've rebooted the PC) the cached memory is "only" 4Gb and I've enough RAM but again the same Render Failure.. it drive me crazy...
Can I send you the scene (it's about 600Mb)?
I always use "resend only update objects" , and also adding the object tag I've again the error.
In the present session (I've rebooted the PC) the cached memory is "only" 4Gb and I've enough RAM but again the same Render Failure.. it drive me crazy...
Can I send you the scene (it's about 600Mb)?
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
ok, send me.GIOLETS wrote:Thanks again for your reply.
I always use "resend only update objects" , and also adding the object tag I've again the error.
In the present session (I've rebooted the PC) the cached memory is "only" 4Gb and I've enough RAM but again the same Render Failure.. it drive me crazy...
Can I send you the scene (it's about 600Mb)?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Is there a dedicate section here in order to send you big file or can I send you by Wetransfer to your e-mail?
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
Think to solved: report here the reason of the trouble if someone is interested.
I have created a grass material with a wrong kind of displacement (wrong map I suppose, must investigate deeply), removing the texture inside the Displacement channel the problem is disappeared, so I'm able to insert again object in my scene.
I have created a grass material with a wrong kind of displacement (wrong map I suppose, must investigate deeply), removing the texture inside the Displacement channel the problem is disappeared, so I'm able to insert again object in my scene.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it