OcDS 2.1 PRE RELEASE 5th

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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sikotik13
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leblancd wrote:It is a rather silly notion to think that a small number of people can test a myriad of features, under every situation, on a variable list of supported hardware combinations, in different (versions of) operating systems...
...unless the few testers have clones of ALL of our hardware with all the same drivers and try to perform the same functions under the same conditions we do, and expect the exact same results.

In the software world, there is "regression testing" that tests if new features introduce new bugs. Developers that perform accurate and efficient regression testing have very little or no need for beta testing at all. Creating a regression test suite for this plugin, which attempts to hit two moving targets (Octane and Daz Studio) would, in itself, be a multi-year project.

A beta fleshes all this out by getting the software to as many testers as possible so that bugs and glitches are found, and resolved, to produce a final release.
Anyone that tells you differently either doesn't really know what they're doing, or they are fooling themselves.

A "closed beta" typically comes very early in a software project because only the concepts have been coded into software.
(Does the software terminate prematurely, or when you click EXIT? When you click a button, does the button do ANYTHING?)
This is because a software developer does not want to look like a fool in releasing laughable software that clearly does nothing it was intended to do, and also wants to avoid the deluge of complaints about very basic functionality, which would be a complete waste of everyone's time and effort.
Instituting a "closed beta" after years of having open betas would be indicative of starting again from scratch.
Pretty much what I was thinking. I also echo the notion that I don't hold t_3 solely (or even primarily) responsible for my frustration.

t_3 is not who I paid to obtain beta access to this plugin, Otoy is. When t_3 had personal issues and disappeared for a few months (which I understand completely, life happens), Otoy either didn't know (which wouldn't surprise me), or didn't bother to let us know anything. Neither of these qualify as their nebulous claims that they are working closely with their independent plugin developers. Perhaps some of them, but certainly not others. Otoy are also ultimately responsible for monitoring the representation of their product and company by their contractors. I don't doubt that t_3 has every intention on delivering an excellent final product, but I paid for beta access fully aware that the plugin would have issues, as again, that's why betas exist in the first place (and there may or may not be some truth to the idea that t_3 didn't want to do a beta, it was Otoy's call, which makes them even more responsible, in my mind, if true).

Sadly, for the first few weeks after the 2.1 prerelease, it actually felt like one. We got builds, found bugs, reported them, interacted (you know, like beta users), and got new builds and even a little info on how things were going to a degree. Then it went dead again for months, now we have an apparently elite few with access to builds they claim are stable. In my mind, this means one of two things:
1, they are specially qualified to be given access, which to me indicates they are helping with more than testing, meaning any and all defenses of t_3 doing it solo are null and void, and there is zero reason we are not getting information.
2, this beta went closed without notice, for reasons that make absolutely zero logical sense, and Otoy should do their actual freaking job, and get on their contractor to get us access. You know, since that's what we paid them for.

Realistically, there's nothing stopping t_3 from walking away from the plugin as is, and no guarantee of ever getting another build, but the onus is still on the company we paid to -at a bare minimum- inform us of what in the actual **** it is we're being made to wait for, or get us a build, already.
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Spectralis
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I think it would be better if those involved in testing, regardless of their good intentions, didn't post cryptic messages and left updates up to t_3 whenever they're ready. Either that or open the whole thing up for everyone.

Concerning OTOY I think strategically they have bigger fish to fry but by overlooking the potential of the OcDS plugin they possibly missed out on greater commercial integration with DAZ. It's the difference between receiving a smaller proportion of profit pre customer when this is multiplied by hundreds of thousands of customers compared to a larger slice of the cake with a much smaller customer base. The number of people showing an interest in 3D animation is growing if my own experience of people asking me what tools I'm using is relevant. The amount of artists I meet who want to learn how to do it and can't believe that DS is free leads me to believe that it will become more popular as people start using these tools and integrate them into their practice.
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leblancd
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Spectralis wrote:I think it would be better if those involved in testing, regardless of their good intentions, didn't post cryptic messages and left updates up to t_3 whenever they're ready. Either that or open the whole thing up for everyone.

Concerning OTOY I think strategically they have bigger fish to fry but by overlooking the potential of the OcDS plugin they possibly missed out on greater commercial integration with DAZ. It's the difference between receiving a smaller proportion of profit pre customer when this is multiplied by hundreds of thousands of customers compared to a larger slice of the cake with a much smaller customer base. The number of people showing an interest in 3D animation is growing if my own experience of people asking me what tools I'm using is relevant. The amount of artists I meet who want to learn how to do it and can't believe that DS is free leads me to believe that it will become more popular as people start using these tools and integrate them into their practice.
I could not agree more with this. On both counts.

Making cryptic claims about things based on nothing the rest of us have seen results in t_3, Otoy, and even the "selected few" look worse than they already do. It also introduces animosity and resentment where there wasn't before.

On your second point, I also believe Otoy missed out on a part of the market. Of course, the argument can be made that Daz and its ilk are nothing compared to the entire 3D community, which is Otoy's actual audience. However, keep in mind that Daz makes a profit in creating and maintaining FREE SOFTWARE, and by selling pre-made content for that software. Also, things like Reality make a profit by connecting two freely available software packages, Daz and LuxRender. This also makes them nimble and lightweight, while specializing in specific things -- which can be whatever the users of the software ask for, and implemented by the software maintainers.

In not recognizing this potential, Otoy obviously decided to go after the bigger fish, and let the Daz community fend for themselves when there is clearly money that can be made in this area.

However, I also hold t_3 and his predecessor accountable, because they both could have stepped up and made OcDS something really really great, which would have forced Otoy to reconsider their position in the pre-made 3D content market of Daz.

In other words, if the OcDS plugin was faster and just as easy to use than something like Iray... but worked reliably... more digital artists would reconsider the hefty price of Octane, and the plugin. Otoy would have won, because they would've done what they've already been doing, but at the same time recognize the potential of the Daz Studio audience. t_3 would have won, because he would have pivoted Otoy's position in the lower end 3D market and been a hero.
The Daz Studio audience (the rest of us) would have won as a result, and any talk about Iray would be laughable.
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sikotik13
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It does seem like a tragic waste, in retrospect. The plugin being announced over two years ago, and never having gotten anywhere near what could be called a final release (I think 1.2 was the closest, never had any luck or use for 1.55). Congrats on your 1 year ago joining the forum, btw, leblanc :p. It really did always seem like this plugin was setting the standard for integration, being as it's leaps and bounds over most anything else I've seen (including at least the student versions of the first party plugins), but just sort of fell off of everyone's radar. Honestly, at this point, I just want to see it done, even if it's a version 3 that I adamantly refuse to pay to get, I'll feel like the money I spent so far wasn't wasted. I guess I could always call it a bloated exporter for the standalone or something, but the wasted potential so far just grates on my nerves.

I agree (having apparently become one of the hostile without realizing it, really), that the random baseless teases were likely a terrible call. Even the silent speculation implied maybe sometime "soon" could actually happen better. At this point, I'm seriously debating on just prepping myself to learn Iray, as even if it comes out Daz "soon," it'll still be here well before this plugin has another update. I will likely also steer anyone else that asks me anywhere the same way, until and unless something drastic changes. Which makes me kind of sad. I really do love the potential that is just not developing, and none of the three mentioned are giving me any reason whatsoever to change my mind.

I still like this community though, even though we tend to get all fiesty n stuff, I have seldom met a group of more helpful people anywhere online.
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vortex3d
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I hope the plugin survives and does well. iRay will be an obstacle for OcDS but they just have to make it that much better and useful.

I need help adding one prefix to multiple materials in bulk. Does anyone know how to do this?
If not, this would be a great addition to the plugin. It's such a time waster to rename each one. Am I doing it wrong?
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ch0pper
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Can anybody actually confirm their working on the new beta at the moment(e.g. the beta testers)

I know you cant show any work ? Because you have to do is sign a non-disclosure.

Because I certainly don't know anybody who is testing the new beta or is even spoken of it?

I'm just curious
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bmosalt
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At this stage I'd just like some sort of release date or time frame for release from t_3. I'm sick of checking the forum every other day to see that nothing has happened (at least from the viewpoint of the customer). t_3 hasn't posted any news since he resurfaced in reaction to iRay nearly two months ago. Since then all we've got is vague "don't worry. be patient. It'll be released soon." messages from apparent closed beta testers. I've discovered 5 months (since the last update) is the length of time before my patience runs out.

If there's a stable version out there that is the PRE RELEASE 5th + working animation and geograph then please make it available. Everything else, all the great additions you are working on that don't directly impact my workflow, I can wait for. I've read of all the difficulties with DAZ, and appreciate that it's not an easy fix, but these are two MAJOR issues that should have been fixed as priority long before two years into the beta.
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vortex3d
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ch0pper wrote:Can anybody actually confirm their working on the new beta at the moment(e.g. the beta testers)

I know you cant show any work ? Because you have to do is sign a non-disclosure.

Because I certainly don't know anybody who is testing the new beta or is even spoken of it?

I'm just curious

I was supposed to be part of the closed beta testing, but I've heard nothing since I signed up. I actually ended up being part of the SA beta testing instead. I still have zero communication with t_3 on the matter, so I have NO IDEA what's really happening. It's all hear/say.
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asennov
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vortex3d wrote:I hope the plugin survives and does well. iRay will be an obstacle for OcDS but they just have to make it that much better and useful.
These are the key words. But how it can be much better. At the present state I see the following advantages of OcDS:
  • better interactivity - comes at the cost of not being 100% accurate, some scene objects are updated slower, some - not at all (in current RC DAZ made iray preview more interactive - it doesn't recompute when only camera is being manipulated, but changing materials is still slow)
  • user may see and influence the allocation of video memory, making less relevant textures lower resolution - I really miss this in iray, they said it has to do it automatically when optimization is set to "memory" but currently there is high possibility of crash in that mode
  • Octane itself is faster in terms of raw rays per second - but in many situations I've found that iray converges faster and final frame quality is better, especially for animations where inter-frame flickering in iray is lower than in Octane (immediately visible when you compress resulting video, iray-rendered is compressed better)
So, only one clear advantage of OcDS - VRAM map. Is it worth to pay 379 euros (it will be 479 when out of beta)? Or better to save money and buy more hardware to (over)compensate little speed gap between two renderers? Control over the texture sizes is good but I'have converted more than 50 shots of my current project to iray and only in one scene have hit the VRAM limit (I even shall not retexture it - I'll render it on another computer in CPU mode in parallel, no need to buy additional license).

As for disadvantages even if we put aside the bugs and crashes: high price, weak material system, workflow is different from general one in DS (renderer settings not in render tab, presets different from DS etc.)

DAZ Studio has several dozens of thousands users and only few dozens use OcDS now (I suspect that even Carrara plugin has larger userbase). And now all of them will have GPU-accelerated renderer for free. I doubt we'll ever see OcDS V3.
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Spectralis
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asennov wrote:(I even shall not retexture it - I'll render it on another computer in CPU mode in parallel, no need to buy additional license)...I doubt we'll ever see OcDS V3.
I paid 676 euro's (2 x OcDS including 2 x v2 upgrades) since nearly 2 years ago (some have been waiting longer!) for the ability to render in parallel or at least render on two machines at once. This possibility, among others, has not materialised so far. That's 338 euro's a year for a product that barely works. I might as well have bought some DAZ shares, invested in Kickstarter or a new GPU. I also seriously doubt we will see a v3 plugin at those prices. But as a gesture of goodwill for financially supporting this development, if a OcDS v3 is ever developed then ALL of us should receive this completely gratis - and that includes the standalone upgrade to v3 as well! As far as I'm concerned that's the only way OTOY will go even half way in making up for this debacle.
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