since the mix material has its own slot for displacement, I'm wondering how to set up the same blend between the displacements of the two materials.
What am I doing wrong?
I tried a small shadernetwork with Octane- and Cinema-Noises, last of them are working in e.g. diffuse pin:

But connecting them to the displacement slot of the mix mat, nothing happens, while every shader for its own works on displacement pin.

Is it working and I'm doing something wrong or is it impossible right now to use more than one displacement maps this way? If, is there a workaround?
Thanks for any advice.
The shader:

=> The scene