TV show
Moderator: juanjgon
I want my TV to show a moving image, not a static image. So I've got a quicktime movie and I load it into Texture Node. So far so good. Connect node to Texture Emission, connect that to Diffuse Material. Nothing. Plain white image. ?
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I see from other posts that others are getting this to work. What's different for me? 'Cause I'm on Mac? I've tried different video formats, but the first one I tried was PNG image sequence, and someone else recently posted they used the same and it worked fine. I'm on 2015.2 with the second to last Octane plugin.
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Okay, tested in Windows, not working. That's with most recent Octane plugin, 2015.2. Works fine with stills, just not Quicktime. Baffled.
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Yeh I just tried a quick test of a movie on the diffuse channel and it just shows up white. Most likely is I'm doing it wrong.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Golly, I've never done that before! I'll give it a try.juanjgon wrote:But can Octane read a quicktime file? ... I don't think so. You should use a sequence of JPGs or PNGs files loaded as an animated texture in the Layout.
-Juanjo
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Yes, that works fine. I've just always used Quicktime. I've previously used lots of different features of the Image Editor, but I've never noticed that first simple drop-down menu, Image Type. Funny how you get blind to something!
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