Hey guys,
I couldn't find anything via the search function about this topic.
I used shaders from the live DB and saved the scene in the standalone. After reopening the paths to the textures are gone, and I cannot reassign them, because I cannot access the textures from the live DB materials. the paths look like: ...\octanerender\cache\macro.xxx.ocm::Texture.jpg
I cannot write this path manually, as windows only accepts textures that exist outside of an OCM.
Is there a possibility to access the textures within an .ocm, or set the path to the texture inside the .ocm?
Thanks for the attention.
Best regards
Jakob
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Win 7 64 | Geforce GTX770 | intel xeon e5-1620 v2 | 32GB
live DB texture issue
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