OctaneRender™ Standalone 2.23.2
There is an issue when you Set a background picture. Same artifacts appear instead.
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Could you make proxy autorization please in new versions?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Would it be possible to change the save as dialogue for the batch script to be like the save as dialogue for saving Octane?
The batch script save as doesnt have your drives or recent places, etc. Makes it much more difficult to save your image to a specific location.
In the below image, the left box is the batch script and the right is when you save your Octane file.
The batch script save as doesnt have your drives or recent places, etc. Makes it much more difficult to save your image to a specific location.
In the below image, the left box is the batch script and the right is when you save your Octane file.
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Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Those are the standard Windows dialogs for selecting files or directories. I'm not sure if it's possible to change them.kavorka wrote:Would it be possible to change the save as dialogue for the batch script to be like the save as dialogue for saving Octane?
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Roeland
Hello,
I have some trouble to "refresh" objects in Octane. For example:
I import an object (with 3 "subobjects"): ok in octane
I delete one subobject, export with the same name and refresh in octane: still the previous one
Delete the node and import again: still the first
Change the name of my object, delete the node and import again: OK
Change the name of my object to the first name, delete the node and import: I have the first one!
And last: I save my scene, leave Octane and reopen: OK
Graphic card memory (GEForce GTX680) or missing something?
Thanks for your help
I have some trouble to "refresh" objects in Octane. For example:
I import an object (with 3 "subobjects"): ok in octane
I delete one subobject, export with the same name and refresh in octane: still the previous one
Delete the node and import again: still the first
Change the name of my object, delete the node and import again: OK
Change the name of my object to the first name, delete the node and import: I have the first one!
And last: I save my scene, leave Octane and reopen: OK
Graphic card memory (GEForce GTX680) or missing something?
Thanks for your help
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Hi,Smaker1 wrote:Hello,
I have some trouble to "refresh" objects in Octane. For example:
I import an object (with 3 "subobjects"): ok in octane
I delete one subobject, export with the same name and refresh in octane: still the previous one
Delete the node and import again: still the first
Change the name of my object, delete the node and import again: OK
Change the name of my object to the first name, delete the node and import: I have the first one!
And last: I save my scene, leave Octane and reopen: OK
Graphic card memory (GEForce GTX680) or missing something?
Thanks for your help
I tried creating a scene in blender and exporting it in the standalone but I couldn't reproduce it.
Which application are you using? Can you get me both the files you exported (i.e. your original export and the export with the object deleted). Maybe that will help me reproducing the problem.
thanks,
Thomas
Thanks Thomas,
I'm using Daz Studio 4.7 without the plugin.
I'm not currently at home, I will send you files as soon as possible (this week end) and "hope" to reproduce the problem
I had no problem in older version, I think it appeared in 2.2x beta version. I often add subobjects but rarely delete.
I'm using Daz Studio 4.7 without the plugin.
I'm not currently at home, I will send you files as soon as possible (this week end) and "hope" to reproduce the problem
I had no problem in older version, I think it appeared in 2.2x beta version. I often add subobjects but rarely delete.
Can anybody confirm this?J.C wrote:There is an issue when you Set a background picture. Same artifacts appear instead.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
It works fine here, can you post a screenshot?J.C wrote:Can anybody confirm this?J.C wrote:There is an issue when you Set a background picture. Same artifacts appear instead.
thanks,
Thomas