Hey guys, I took some time to prepare an instructional video on Displacement Mapping with Octane Render for Cinema 4D.
Here is the post:
Displacement Mapping with Octane Render for Cinema 4D
Hope you find some good info in it.
Best,
Dobs
FREE TRAINING: Displacement Mapping
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- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
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Very nice and clear tutorial, Dobs. Thanks.
The 'Shader to Texture' option opens up great possibilities, working with procedurals.
I use Maya for a lot of my work, and unfortunately we don't have a similar option (albeit, not for the lack of asking for this feature
).
Your tutorials are great, and if you are thinking of future possible videos, then a tutorial on displacement from either zbrush or mudbox to Octane would be cool.
Cheers.
The 'Shader to Texture' option opens up great possibilities, working with procedurals.
I use Maya for a lot of my work, and unfortunately we don't have a similar option (albeit, not for the lack of asking for this feature

Your tutorials are great, and if you are thinking of future possible videos, then a tutorial on displacement from either zbrush or mudbox to Octane would be cool.
Cheers.
Great tutorial!! Thank you!
I constantly have weird blackness on my displaced meshes while using 32 bit map (like maps exported from Zbrush). I wonder if there are other people having the same problem and what is an accurate displacement workflow.
I constantly have weird blackness on my displaced meshes while using 32 bit map (like maps exported from Zbrush). I wonder if there are other people having the same problem and what is an accurate displacement workflow.
Last edited by Asym93 on Thu May 07, 2015 11:42 pm, edited 1 time in total.
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
- Contact:
As far as I can tell, the displacement shader is not a big fan of sudden changes in values in the map. That's why I tend to blur my maps just touch so that the values dont change abruptly from black to white or vice versa. It's obviously a rather limited feature at this point. Hopefully it will be perfected with future builds.
Dobs
Dobs