Faking Reflection

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Derya
Licensed Customer
Posts: 20
Joined: Tue Dec 10, 2013 5:32 pm
Location: Berlin
Contact:

Is it possible to exclude objects from Reflection?
If not, is it possible to have an environmental reflection on the Shader Level
instead on the scene level?

I have an empty white room, which inhabits a highly reflective object and in
order to get some interesting reflections I want to mix in an hdr environment
into the reflection, but the room is blocking the octane sky object with my hdr texture.
Any ideas for a workaround?
Kerem
Licensed Customer
Posts: 39
Joined: Fri Jan 23, 2015 12:05 pm

Put a sphere in between the object and the room. Hdr dome is basically a sphere. make sphere invisible with an object tag.

I'd use the hdr as an image based in the emmission tag both for the texture and distrubution..
Derya
Licensed Customer
Posts: 20
Joined: Tue Dec 10, 2013 5:32 pm
Location: Berlin
Contact:

Thanks for your suggestion Kerem, I am not sure if I understood the second part of your answer.
Could you provide a screenshot or a file for clarification. Thanks.
Derya
Licensed Customer
Posts: 20
Joined: Tue Dec 10, 2013 5:32 pm
Location: Berlin
Contact:

Ok, figured it out myself. Thanks very much again Kerem.
Kerem
Licensed Customer
Posts: 39
Joined: Fri Jan 23, 2015 12:05 pm

no pro. did it work thoug?
Derya
Licensed Customer
Posts: 20
Joined: Tue Dec 10, 2013 5:32 pm
Location: Berlin
Contact:

It did, thanks again. It would be nice if we could have more options in the Object Tag for including and excluding objects from AO, Reflection etc.
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